Red Falcon
[H]F Junkie
- Joined
- May 7, 2007
- Messages
- 12,206
Call me boring, simple-minded, etc. but I'm having an absolute blast, and have been the entire time I've been playing this. I actually don't want it to end. I'll likely hit the multiplayer a bit after I finish single player, then play through it again, but with different upgrades, maybe see if I can find more secrets earlier on than I did on this play, etc.
But then, I've played through Doom 3 at least 6-7 times, same with other Quakes and Dooms, and RAGE I've probably been through 3-4 times.
I like complex games too, but these fill a specific role in my gaming that other games just don't.
I know, right!
This game has been amazing so far, and I was really hesitant after seeing some of id's previous games in the last 5-6 years.
DOOM 2016 has blown my socks off, and went way above my expectations.
I hear you on the specific role thing, too; DOOM and Quake aren't just normal games, they tend to be technological-breakthrough and benchmark games, setting a new standard for all games of that era to follow.
Milestones just from what I remember:
DOOM I and II - First multiplayer gaming over TCP/IP and full utilization of a CPU's FPU.
Quake - Full 3D models and terrain; pushed classic SLI to the limits.
Quake II and III - Really what launched LAN parties and multi-player gaming into what they would become before the MMO-era in gaming.
DOOM 3 - Fully uncompressed mipmap images and textures, pushing the VRAM to 512MB (128MB-256MB were in high-end GPUs at the time); ported to GNU/Linux.
Quake 4 - First game to fully support true SMP with up to two threads on the then-new x86 dual-core CPUs (AMD Athlon X2 and Intel Pentium D).
In fact, funny story, I remember back in 1992 when id was in my town running a demo of a DOOM prototype.
I remember my cousin's were playing in the other three separate booths, and when I could see them moving their characters around on my screen, all on different computers mind you, it was completely mind-blowing.
Not sure if John Carmack or anyone else on the main id development team was there at the time, and honestly, I was so young I wouldn't have known who they were anyways, even if they had introduced themselves.
But, I do remember it well, and at the time, Wolfenstein 3D was my favorite PC game; had no clue they were the same developers of both games.