dukenuke88
[H]ard|Gawd
- Joined
- Jun 22, 2011
- Messages
- 1,924
To all AMD owners, do you miss PHYSX? Assuming you recently switched over from the nvidia crowd
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gimmick.
Tried out Physx with my 8800gt.
Took it out when I realized only 1 game uses it, and i beat it already and rarely load it up.
Ignorant and/or AMD fanboy.
I love AMD but even I can admit that it's not a gimmick...that's just stupid. That is unless you mean it's a gimmick because only a number is games support it...which if that's the case I guess DirectX10/11 are only gimmicks too?
Was this like in 2006 or something? There are tons of games that support it...I mean really! Now maybe (I sincerely hope) you meant that you personally only had one game at the time that supported it?
I don't think anyone can argue that the extra PhysX effects actually suck...
Whether or not it's worth using nVidia over AMD just because of PhysX, though, is another matter.
It's only a gimmick because AMD don't have it.
Its a gimmick when a Video game with no Nvidia Physx support looks better then a game with Physx support.
It's call BF3
Was this like in 2006 or something? There are tons of games that support it...I mean really! Now maybe (I sincerely hope) you meant that you personally only had one game at the time that supported it?
Surely that depends entirely on how the Physx effects are implemented. For all you know, BF3 with Physx support might have looked even better.
If it would of looked better, Dice would of used it.
They even know it sucks.
Its nothing that couldn't be done via software on a extra core or gpu thread.
That is what I am saying. 2500k processor can't handle it in software?
It's well known, and proven, that nvidia gimps the CPU version of physx to 1 thread or something similar on the PC version only...
Else there would be no point to gpu physx right?
I feel like we've beaten this horse to death many times already, but going to respond anyways.
I may catch flack for this, but my favorite PhysX effects thus far have been in Mirror's Edge. The cloth and shattering glass effects may be doable on a modern CPU today, but back in 1914 when we were all playing the game on our wood fired computers it was definitely a good use for GPU physics. I have not played Batman:AC, but Mr. Freeze's ice beam looked pretty impressive with all the shrapnel being thrown around, not to mention what I have seen of the game's volumetric fog.
All the ill will towards the technology is (rightfully) due to games that don't enable awesome visual effects via PhysX, but instead disable mundane effects that have would work perfectly in other games without GPU physics. Catwoman's whip, for instance: the game does not need GPU physics enabled to show it being swung around. Give us a break.
PhysX needs more games to push its boundaries before it actually influences a buying decision for me. It's certainly nice icing on the cake if you have a card that can run it, but it's not worth buying into the technology just for the two or three games I've seen implement it well.
I've seen post like these before and they show a complete lack of understanding for the argument at hand. This is amplified by the fact that there's a comparison among SLI, 3D, and Surround, which are all in different technological realms. If AMD released their own proprietary GPU-accelerated physics with the same shoddy implementation, people would be just as pissed. However, if AMD's track record is worth anything, they'll develop something on OpenCL that can be used by both manufacturers. And yes, if there becomes a solution that is available to both manufacturers, you can bet that game developers will take it more seriously, as will the community.Can't wait until AMD finally releases their version (like SLI, 3d and surround with nvidia) then it will become "accepted"
Can't wait until AMD finally releases their version (like SLI, 3d and surround with nvidia) then it will become "accepted"