Wheres to photo-realistic facial animations? The real time hair and cloth? The super realistic physics and destructible environments?
I mean, sure this years E3 showed some good visuals but I have to admit that nothing I saw really made me go WOW! Yeah Watch Dogs and Beyond looked good, but even with Watch Dogs I noticed pop-up, muddy textures, etc. Beyond only looked really nice because I was taking into consideration that it was a PS3 game.
Even using Beyond as an example! Look at those graphics! Unreal in a lot of ways and yet its using 6 year old technology. I was expecting something at E3 that would be our current generation PC technologies version of Beyond, ya know?
All we got was a seemingly easier to use Unreal 3 engine with extra effects, a engine from Square Enix that was just a tessellation overload demo and really nothing else (except insane motion blur), and basically the rest looked like stuff that we have now.
My point is this. Think about it, every demo there was run on PC, even new console games and they all ran flawlessly at max settings...hell, even the Unreal 4 Engine was using a SINGLE GTX 680...which BASICALLY means that you'll be able to run even NEXT-GEN console games at max settings on the PC you CURRENTLY OWN (most of us at least).
I don't know...just let down...were you impressed by the visuals shown at E3?
I mean, sure this years E3 showed some good visuals but I have to admit that nothing I saw really made me go WOW! Yeah Watch Dogs and Beyond looked good, but even with Watch Dogs I noticed pop-up, muddy textures, etc. Beyond only looked really nice because I was taking into consideration that it was a PS3 game.
Even using Beyond as an example! Look at those graphics! Unreal in a lot of ways and yet its using 6 year old technology. I was expecting something at E3 that would be our current generation PC technologies version of Beyond, ya know?
All we got was a seemingly easier to use Unreal 3 engine with extra effects, a engine from Square Enix that was just a tessellation overload demo and really nothing else (except insane motion blur), and basically the rest looked like stuff that we have now.
My point is this. Think about it, every demo there was run on PC, even new console games and they all ran flawlessly at max settings...hell, even the Unreal 4 Engine was using a SINGLE GTX 680...which BASICALLY means that you'll be able to run even NEXT-GEN console games at max settings on the PC you CURRENTLY OWN (most of us at least).
I don't know...just let down...were you impressed by the visuals shown at E3?