cybereality
[H]F Junkie
- Joined
- Mar 22, 2008
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The Tomb Raider engine supports DX12 mGPU, which is not SLI in the traditional sense.
DX12 (or Vulkan) mGPU works well but requires developers to specifically code support for it (unlike SLI/Crossfire which was enabled on a driver level from GPU vendors).
DX12 (or Vulkan) mGPU works well but requires developers to specifically code support for it (unlike SLI/Crossfire which was enabled on a driver level from GPU vendors).