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Isaacav2 said:Like Ive said many times here before...
SSPPRRIIITTEESS BEYACH!!!
The SNES in its prime gave me the most enjoyment out of any system ever made, including my current P.C.
I think you're projecting. I don't like Zelda, but I do like Relentless: Twinsen's Adventure.Cube said:Like the big manly guys who are so uncomfortable with Zelda wind walkers artistic look and there own manhood that the refuse to play it for that reason. For some reason they only want it to look like the dirty looking n64 games (Worst Zelda ever by the way maybe the CDI games was worse..).
Wind walker was different totally fake and cartoon but it seemed more real than those lame n64 Zeldas, and looked good At least the 2nd game cube is a bit closer to ZELDA 1 and 2 realistically fake cartoon look I guess. Im not going to hold my breath that it will be as good as Zelda 1 2 or 3 though .
Did they make an exception for Capcom or what? I don't remember any delay on the release of SF:Alpha and it was out on the PS1 before any other console.Kinderheim511 said:Also, anyone remember the news back during the PS1 days where Sony of America had some sort of a ban on 2D games and was really trying to push 3D stuff forward...I think they really didn't want to give approval to 2D games and possible translation of 2D JPN games.
DX10 should clear all that up...Skrying said:I would like to see the plastic look of games go away. Basically anything built on the Doom 3 engine. Even the "real" looking games look like they are made out of clay....... annoying and ugly.
I wish the Source engine was fixed up a bit more. Everything I've played that uses it has tons of clipping issues and just down right sluggish feeling. On the other hand, Half-Life 2 is easily the best looking game I've ever seen. It gave more focus to a real looking world and created something truely amazing.
FEAR is a move in the right direction and a step back all at the same time. It gave the good texture work and realistic world of HL2 but it had the plastic figures of D3.
Chris_Morley said:DX10 should clear all that up...
Obi_Kwiet said:I'm tired of lame, overdone effects. Give me my polygons.
Skrying said:But plastic and clay figures IMO is something of an artistic and characteristic of the game engine and not the API.
Amen, can't wait for Blizzard to stop messing with WoW expansions and go back to their roots. ><Mr. Miyagi said:Just reading this made me play Starcraft again. I think games these days don't have that good of gameplay is because they're playing with all these new "toys".Some games do look stunning with awesome gameplay (HL:2). If it had gameplay and graphics, I would be perfectly cool, but if they focus more on the bread and not the butter, that chaps my caboose.
Jynio said:I wouldn't mind a company releasing a set of addictive minigames. Something that I can pickup and play with a few friends, or solo, just to kill some free time. Something simple, that incorporates your use of timing, button mashing etc, that's easy to pick up on but hard to master. After a late night drinking with friends it's always fun to play super mario or a few rounds of tetris. Seriously, blow the dust off the old nintendo and bring it out. Suddenly there's a crowd of people around asking to play. Everyone knows the games, if not you can learn in a minute, and it'll give you a good time for hours. How come if you have an xbox360 and nes in the same room, the nes will get all the attention?
Maybe instead of huge budjet games and development teams, some companies should invest time in making a fun product.
Jason711 said:have any of you ever seen something spin? like the spokes of a wheel? there comes a point where you no longer see the spokes... gee, what is that?? motion blur????
ever see a post go by out of the corner of your eye at about 75 mph? hmm since your not focused on it, i guess its blurry???!
motion blur is real and has its place. let them tweak it and put it in its place.
Is 100% realism really what we're shooting for or what we want from game devs though? I mean, is there no room for artistic vision? How come when we're watching the Matrix and Neo starts dodging bullets so fast that he blurs into nothingness we don't go "psh, that's soooo fake!".Skrying said:The thing isnt that motion blur isnt real. But in most games its used to much and in not so realistic area's. Making the outer fringes of a screen blur is just stupid, as it doesnt work that way, you need to work out proper focusing for that, and we're still a bit away from such an intelligent engine.
compulsivephreek said:one thing I really don't want is a totally realistic scene. I play games to escape, to enter a fictional world that is unique. I don't want 55 gal drums floating in water that looks exactly like the real thing. Boring. Games should be immersive like books. Not like a digital camera.
Jason711 said:have any of you ever seen something spin? like the spokes of a wheel? there comes a point where you no longer see the spokes... gee, what is that?? motion blur????
ever see a post go by out of the corner of your eye at about 75 mph? hmm since your not focused on it, i guess its blurry???!
motion blur is real and has its place. let them tweak it and put it in its place.
Impulse said:Is 100% realism really what we're shooting for or what we want from game devs though? I mean, is there no room for artistic vision? How come when we're watching the Matrix and Neo starts dodging bullets so fast that he blurs into nothingness we don't go "psh, that's soooo fake!".
I guess it really depends on the game and the enviroment you're trying to convey, but precise realism is not exactly what games like Need for Speed are aiming for. They're arcade racers, if blur along the fringes of the screen make joe schmoe feel like he's going faster then the effect has acomplished it's purpose.
If you want realism out of a racing game I'd look at other options 'sides NFS.I know it's just one of the examples people are using to drive this point home but I just don't think it's a very good one. Couple this with the fact that some of these effects will look a lot cheesier on still screenshots than they will in motion and you have a very fine line of judgement.
I wouldn't hope or expect 100% photorealism from video games any time in the forseeable future... If Hollywood still can't accurately replicate a human character in CGI which is pre-rendered, then we've got a long way to go still within real-time game worlds.