An Analysis of the Dark Souls 3 Alpha: Time of Day System

cageymaru

Fully [H]
Joined
Apr 10, 2003
Messages
22,074
Lance McDonald has created a video series of cut features from the Dark Souls 3 alpha that never made it into the retail game. The features in this particular video were called "Ceremonies," but in reality they were time of day changes that a player could experience in the alpha client. Some of them add flying creatures to the already beautiful, but ominous and foreboding skies. If you're a fan of the series of games, his channel has plenty of videos detailing cut lore, unseen items and more from the alpha versions of the games.
 
There's a part three? I've never played any of them but my oldest friend is quite insistent that I buy dark souls 1 cheap and start this franchise.
 
That looks no better than Part 2. These guys have been running the same engine for all their games without much visual improvement.
 
Back
Top