An Analysis of the Dark Souls 3 Alpha: Time of Day System

cageymaru

Fully [H]
Joined
Apr 10, 2003
Messages
21,006
Lance McDonald has created a video series of cut features from the Dark Souls 3 alpha that never made it into the retail game. The features in this particular video were called "Ceremonies," but in reality they were time of day changes that a player could experience in the alpha client. Some of them add flying creatures to the already beautiful, but ominous and foreboding skies. If you're a fan of the series of games, his channel has plenty of videos detailing cut lore, unseen items and more from the alpha versions of the games.
 

Snowdensjacket

Limp Gawd
Joined
Apr 10, 2017
Messages
366
There's a part three? I've never played any of them but my oldest friend is quite insistent that I buy dark souls 1 cheap and start this franchise.
 

fs123

Limp Gawd
Joined
Jun 26, 2010
Messages
132
That looks no better than Part 2. These guys have been running the same engine for all their games without much visual improvement.
 
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