- Feb 11, 2008
The reason AMD is the budget GPU manufacturer is mainly because AMD is behind Nvidia in nearly everything. Everyone still believes AMD has inferior drivers. Nvidia came out with Ray-Tracing and it took AMD RDNA2 to have their own inferior Ray-Tracing, and still is inferior on RDNA3. Nvidia came out with DLSS and now AMD has FSR, which is also inferior. AMD also has inferior video encoding image quality, so of course streamers will go Nvidia. AMD's been playing catch up for the past four generations. While AMD had some cool tech like HBM memory, it ultimately ends up being used by Nvidia and now we haven't seen a consumer product with HBM since Radeon VII.
There is a benefit, however, to this follow-the-leader dynamic. AMD normally pulls features, once proprietary to nV, to open or near-open source. Had they not followed nV in adaptive sync, we'd likely still have proprietary, expensive gsync monitors. And there were many others, hairworks being the most outlandish.
I would have said that two years ago. The first batch of game that incorporated RT either did very light integration or it was badly done. It was similar to when bloom dx6 (?) and sun rays dx9 (?) was used. Now, there are more titles where RT is notable and better done and not just CP2077. Control was the first game where I thought running with RT made a nice visual improvement.if you did eye test on me I would probably fail to tell RT on or off each time lmao.
That said, I still don't feel it's worth paying much more for the feature. I snagged a 7900xtx yesterday and having 3090-level RT performance, while paying $200 less than a 4080, is a Goldilocks place to be.