rat
Supreme [H]ardness
- Joined
- Apr 16, 2008
- Messages
- 4,915
I'm so glad I'm a Mac.
Have fun paying twice as much for our old stuff.
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I'm so glad I'm a Mac.
Nonsense. You think that any multi-platform game is first developed for PC? They start with the lowest common denominator (like the XBox 360) and then port it to others (PS3, PC). Virtually all of the games which got this treatment and also ended up running DX on Windows are watered down compared to what they could have been on a modern PC.
Ok this needs to stop. Can you make one post without an inaccuracy?
http://www.extremetech.com/article2/0,2845,2329315,00.aspGee went on to explain that DX11 tessellation was more robust and general than the solution built into current AMD GPUs. The AMD hardware uses essentially the same as the tessellation unit in the Xbox 360; DX11 tessellation is a superset of the AMD approach.
Sometimes NVIDIA reminds me of the Iraqi Information Minister.
"There is no war....HD 5870 does not exist."
Now that's a fanboy rage.
That doesn't exclude you from Nvidia, ATI, or Windows OS.I'm so glad I'm a Mac.
So it's the same HW tesselation unit one can use with OpenGL for the past few years. It is also less full-featured than the tesselation unit DX11 and thus my point still basically stands.
Beyond3D said:The tessellator, however, is pretty new, an evolution of hardware that has been with us since Xenos/R600 (we really can't count the 8500's TruForm in this lineage, at least not whilst maintaining a straight face). It's fully DX11 compliant, allowing up to 64X amplification (although for real-time applications that's not exactly a realistic scenario), and supports both continuous and adaptive tessellation. Unlike its forebearers, which were controlled via vertex shaders, in DX11 there are 2 new shader types intended precisely for tessellation, namely Domain and Hull shaders.
No, AMD's tessellation extension to OpenGL (which only works with r6x0/r7x0) is not compatible with D3D 11's tessellation setup. It's a bit ridiculous to claim that OpenGL has supported tessellation for a few years when in reality it works only with select cards from a single IHV. Extensions that are not part of the core OpenGL specification (especially ones that are never used) don't count.
DX10, 10.1, and 11 are pretty insignificant. Alot of companies and games are still using DX9!
DX11 isn't everything......
I want eyefinity. If I get DX11 compatible hardware with it, so much the better.
I'm still pissed that I can't run multiple monitors off of my SLi setup, and it's going to take a hell of a lot from nVidia if they want my next 2 or 3 generations of video hardware to be their products.
Are you listening nVidia? You can start by releasing a drive update that allows mulitview with SLi setups......
Who cares? DX11 means nothing to me. I care more about reliability and driver stability, which ATI SUCKS balls on.
Your personal experiences are irrelevant. He linked you to a forum thread for you to base your opinion of NVIDIA on! The time for enjoying the ability to form your own opinion of NVIDIA is over, I'm afraidWhatever. Ive never had an major issue with an nvidia driver.
Tooks us WEEKS to figure it out.
Whatever. Ive never had an major issue with an nvidia driver. I never said they were perfect. Ive had to run driver cleaner a few times on old systems, but thats it.
The ATI driver set? 150mb wank fest download, and screws up your .NET installation so you cant actually do any work. Hi, heres 100's of laptops here at work, all bricked by the ATI driver set. Tooks us WEEKS to figure it out. We still run generic windows drivers for all our laptops here.
Whatever. Ive never had an major issue with an nvidia driver. I never said they were perfect. Ive had to run driver cleaner a few times on old systems, but thats it.
The ATI driver set? 150mb wank fest download, and screws up your .NET installation so you cant actually do any work. Hi, heres 100's of laptops here at work, all bricked by the ATI driver set. Tooks us WEEKS to figure it out. We still run generic windows drivers for all our laptops here.