- Oct 17, 2011
If Vulkan gets big enough they'll have to pay for multi-platform games to be ported to DX...Your rebuttal is literally "they'll do it because it's possible despite the drawbacks!"
DXR dropped in Q4 2018. In less than a year we had AAA games on store shelves supporting RT.
You can hate on Nvidia all you like but their developer relations are on point.
Two maybe three games at most in a year? I wouldn't be crowing about it but it's a start none the less. What makes you think they only got DXR when it was public -that would be a little strange don't you think for such an important standard? They do have very good relationships which probably wouldn't be possible without cash and free resources.
Either way glad to see them giving it a go, I just think hardware still has a while to go to do it to the level needed especially out of the 1% or so that has a 2080+ level card. So naturally devs are only going to go so far if it's subsidised. As close to full screen RT as possible is the goal but the perf hit with just partial is already high currently.
This.I hope so, watching RTX videos with RT reflections are kinda jaded and just stick out way beyond normal making it even look more artificial or contrived. Subtlety has a more impactful realism.
Current RT implementations remind me of Avatar in 3d with the over the top 3d effects in many places.