Jason Evangelho is suggesting that Vega's R&D suffered greatly due to AMD's collaboration with Sony and it sucking up resources that would have delivered a better Vega to PC gamers. Certainly a good read! That all said, to this day, I have heard some sources that have told me this story as well, and others that have said it is patently false. That gives us the impression that the truth lies somewhere in the middle. When it is all said and done, the fact is that AMD has sold pretty much every chip it had the production capacity to support, so it is a win for AMD, even if not for PC gaming. When you throw the mining market into the picture and how that affected prices at the retail level, I am not sure any difference would have been made to any gamers and enthusiasts anyway. Many of us are waiting on next-gen and hoping the mining craze continues to roll off a cliff and into a huge fireball. Thanks cageymaru. Speaking to industry sources this week under conditions of anonymity, I've learned that the PS5 will use both AMD's Zen and Navi graphics architectures. What isn't clear is whether the PS5 will incorporate a beefy SoC (system on a chip) or use separate Ryzen and Navi-based components. But the collaboration came at the expense of Radeon RX Vega and other in-development projects. Allegedly, Koduri saw up to a massive 2/3 of his engineering team devoted exclusively to Navi against his wishes, which resulted in a final RX Vega product Koduri was displeased with as resources and engineering hours were much lower than anticipated. As I mention in my companion report, the implication is that AMD CEO Dr. Lisa Su wanted to devote more energy into its semi-custom business than its desktop graphics division.