you mean like an RTX2060?Navi is Polaris replacement. Seriously doubt tensor cores on a mid range product.
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you mean like an RTX2060?Navi is Polaris replacement. Seriously doubt tensor cores on a mid range product.
No. While RTX-series of cards are so damn expensive because of their astoundingly huge dies, AMD is moving to chiplet designs. Navi _could_ very well be a chiplet design GPU, meaning you can basically use all of the silicon yield, and not have to throw away defective dies / sell a 2080Ti die with a markdown as a 2070.and more will mean bigger die
Overkill or not, they ended up as industry standards. As opposed to Radeon's pixel shader "0.5" or Savage2000's T&L that never could achieve DX standard compatibility.Nvidia has been doing this for years.
RIVA TNT and 32 bit 3D color
Geforce 256 and T&L
Geforce 3 and Shaders
Geforce FX and Shader Model 2.0
All of the above were overkill for games at the time of release, and was widely used by the more popular next gen card.
Nvidia always plays a long game when it comes to features. By the time the 3080Ti comes out, most AAA games will be using the tech. AMD is betting that their implementation will be out at the same time and their game console lead will keep developers from widely developing the tech since the PS4 and Xbox one can't do raytracing either.
No. While RTX-series of cards are so damn expensive because of their astoundingly huge dies, AMD is moving to chiplet designs. Navi _could_ very well be a chiplet design GPU, meaning you can basically use all of the silicon yield, and not have to throw away defective dies / sell a 2080Ti die with a markdown as a 2070.
It's like saying what new games and technology will be out 5 years from now.
Nvidia has been doing this for years.
RIVA TNT and 32 bit 3D color
Geforce 256 and T&L
Geforce 3 and Shaders
Geforce FX and Shader Model 2.0
Overkill or not, they ended up as industry standards. As opposed to Radeon's pixel shader "0.5" or Savage2000's T&L that never could achieve DX standard compatibility.