Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
The CTE represents upcoming builds of the game. I would rather they support the CTE so that problems are caught ahead of time, rather than problems making it into the live game.Shouldn't they be more concerned about the actual game and not a test environment for that game. While I understand its importance, there is bigger fish to fry, period
The CTE represents upcoming builds of the game. I would rather they support the CTE so that problems are caught ahead of time, rather than problems making it into the live game.
So again, yes long winded, why should AMD worry about making sure CTE has best drivers, there is thousands of games out there, and in many cases cost as much or more, so no EA/DICE shouldn`t get prime support for anything but Mantle, they have already shown in many ways they really don't care about their fanbase IMO
t1gge said:
We are looking into fixing this (it's due to our .exe file being named differently, resulting in not getting the driver tweaks for BF4 that is applied normally. We're in contact with nvidia and AMD about this today to get you the same result here as in main game.
Did someone from AMD murder your family or something?
It's not that simple. Rotated displays use a completely different set of display timings.It looks like the new eyfinity should theoretically support PLP configurations, as the driver has no clue how the monitors are rotated, it just goes by the horizontal vs vertical pixels. Windows configures the rotation.
There is if you can find a monitor that is natively portrait (a display that DOES NOT require rotated display timings to run in portrait orientation).sad, looks like no PLP support after all
This is freaking awesome, with a simple driver update AMD made the entry price for Eyefinity gaming extremely cheap. Just find a pair of old low max res monitors and use FIT mode.
I think thats what he meant, the cheapos as satelites..
It's not that simple. Rotated displays use a completely different set of display timings.
Thanks for testing.Yep, just tested these and no PLP support on this one either.
I still can't believe that a program made in a back of garage can handle PLP but AMD / nVidia with their software engineer platoons can't make it happen.
And when you create an Eyefinity group, the OS (and most parts of the graphics driver) only sees one large display. See the problem? Even if timings aren't an issue... suddenly, none of the parts of the system that usually handle rotation can work. Everything was designed to rotate whole-screens, not parts of a single screen.To my knowledge a display does not know its orientation and is always driven with the same timings.
Its handled entirely by the operation system / graphics driver.
ClearType only supports landscape and inverted landscape (RGB and BGR). Monitors in Portrait mode should fall back to the older whole-pixel AA method (so as to avoid color-fringing artifacts)On Windows 7 ClearType font rendering does not seem to be affected by display rotation either way.
Doesn't really matter if everything else is perfect if something as basic as text-rendering is screwed...And apart from ClearType I can't think of anything else that would require Windows to know the current display's sub-pixel layout.
There's a huge issue with sync. Two of the displays need an additional step (rotation) performed on their output. This adds delay on those monitors.Also I don't see any issues with keeping the displays synced as well.
No, it's not..."chopping up the back-buffer and rotating chunks of it before output" (or whatever they do) is already being done with PPP setups.