HardOCP News
[H] News
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- Dec 31, 1969
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Incredible mods like this are the reason the PC will always be the best platform for gaming. Try this on a console.
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So what are the requirements and performance levels?
So cranking up the reflections to make the cars look like they're made of Turtle Wax = high quality?
This is the same shit racing game designers do to get away with half-assing their car designs. Just throw a big heaping bucket of specular on it, and hope people don't notice.
So cranking up the reflections to make the cars look like they're made of Turtle Wax = high quality?
This is the same shit racing game designers do to get away with half-assing their car designs. Just throw a big heaping bucket of specular on it, and hope people don't notice.
So cranking up the reflections to make the cars look like they're made of Turtle Wax = high quality?
This is the same shit racing game designers do to get away with half-assing their car designs. Just throw a big heaping bucket of specular on it, and hope people don't notice.
Agreed, looks like ass, but then again I hate this stupid SweetFX shit people toss on everything. It's like with music and the "loudness war"; it's been proven that the average person thinks "loud" (compressed) music sounds better. That doesn't actually make it better! Same idea here with graphics, people think throwing on a few filters and effects makes it look better but all it really does is reduce accuracy. They act like no thought was placed on environment design. I mean, what's next, filters on Van Gogh? Perhaps some audio tweaking on Mozart? I'd argue it doesn't look more realistic but rather less because it is not natural. Yet to be honest we can't turn on a television or video without seeing artificial everything, so maybe people really do prefer it.
Well to be fair, some games have godawful tinting of everything where you practically NEED sweetfx to try and fix it. However best I can tell, GTA V is not one off those games.Agreed, looks like ass, but then again I hate this stupid SweetFX shit people toss on everything. It's like with music and the "loudness war"; it's been proven that the average person thinks "loud" (compressed) music sounds better. That doesn't actually make it better! Same idea here with graphics, people think throwing on a few filters and effects makes it look better but all it really does is reduce accuracy. They act like no thought was placed on environment design. I mean, what's next, filters on Van Gogh? Perhaps some audio tweaking on Mozart? I'd argue it doesn't look more realistic but rather less because it is not natural. Yet to be honest we can't turn on a television or video without seeing artificial everything, so maybe people really do prefer it.
I think there is a huge difference in games using FX mods.SweetFX
Your vanilla pic looks tinted and a little undersaturated, so it's understandable you'd want to change that. Your sweetfx pic looks less tinted, but clearly oversaturated with the contrast too high also. This is the problem with 90% of SweetFX mods, they overcorrect way past the point of realism or good taste.I would say there is more than just car reflection going on.
And as for things like
I think there is a huge difference in games using FX mods.
This is how my skyrim looked vanilla
this is after FX mods
Agreed, looks like ass, but then again I hate this stupid SweetFX shit people toss on everything. It's like with music and the "loudness war"; it's been proven that the average person thinks "loud" (compressed) music sounds better. That doesn't actually make it better! Same idea here with graphics, people think throwing on a few filters and effects makes it look better but all it really does is reduce accuracy. They act like no thought was placed on environment design. I mean, what's next, filters on Van Gogh? Perhaps some audio tweaking on Mozart? I'd argue it doesn't look more realistic but rather less because it is not natural. Yet to be honest we can't turn on a television or video without seeing artificial everything, so maybe people really do prefer it.
Some of them do, some of them don't. This picture from the article is a pretty good example:To the people saying this looks worse than the original... ARE YOU SERIOUS?
Why does looking directly at the sun mean everything turns muted light grey? Or this one:
Is having a strong, jet black shadow in low overcast lighting also considered realistic? I'm not saying GTA V is flawless, but these "realism" mods tend to be mixed bags that only look good in certain conditions, whereas the default game tends to look decent in almost every scenario.
If you mean near the top of the picture, because that's what happens when you look at the sun and it's definitely what a camera produces. If you're referring to something else, then I guess I don't see the issue.Some of them do, some of them don't. This picture from the article is a pretty good example:
http://www.hardocp.com/images/news/1448989497ADprOwBtCr_1_3_l.jpg
Why does looking directly at the sun mean everything turns muted light grey? Or this one:
Some of them do, some of them don't. This picture from the article is a pretty good example:
Why does looking directly at the sun mean everything turns muted light grey? Or this one:
Is having a strong, jet black shadow in low overcast lighting also considered realistic? I'm not saying GTA V is flawless, but these "realism" mods tend to be mixed bags that only look good in certain conditions, whereas the default game tends to look decent in almost every scenario.
This is a car in an overcast environment. Literally the first result when searched 'car in overcast'
The problem most people have with these mods is that the people have no concept of what real-life looks like, and that if something is too dark/too bright/covers up detail/makes things blurry then it MUST be unrealistic.
Real life is blurry.
Real life has big, blotchy shadows.
Real life has blinding sunstreaks,
This mod is beautiful.
If real life is blurry that means you need glasses actually.
I think what he means is that humans don't have an infinite view distance like games without post processing have.
The point is looking at the sun should literally be the brightest thing possible you can do. Why isn't it WHITE? Here's an example of blinding sun:If you mean near the top of the picture, because that's what happens when you look at the sun and it's definitely what a camera produces. If you're referring to something else, then I guess I don't see the issue.
It's more complicated than that. The overcast lighting looks darker than what you would see naturally during the day, even with overcast. If you notice in your picture, the sky is noticeably brighter. This comes back to what I was pointing out about the sun. It's like they're afraid to use the full light range, so you get this weird effect like you have sunglasses on, not exactly realistic. It looks good at times, off in many others.This is a car in an overcast environment. Literally the first result when searched 'car in overcast'
The problem most people have with these mods is that the people have no concept of what real-life looks like, and that if something is too dark/too bright/covers up detail/makes things blurry then it MUST be unrealistic.
Okay I found a better example of what I'm talking about. Apparently the color range to this mod is off. Here's a more extreme example I found:
This is the same thing that's happening in these, just not quite as bad. This is why the sun is light grey and the overcast lighting still doesn't look natural.
Do you think this looks better:The problem most people have with these mods is that the people have no concept of what real-life looks like, and that if something is too dark/too bright/covers up detail/makes things blurry then it MUST be unrealistic.
Dear Developer Guy,
Please do Fallout 4 next.
Sincerely,
The PC Master Race
Do you think this looks better:
ya but dude..
damnit imgur sucks