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This game is going to be so sweet when I play it on my plasma. Better get my surround setup ready.
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This game would be great with the Oculus Rift (I heard they are thinking about it).
In case you're unfamiliar with what Creative Assembly is up to, here, Alien Isolation is the tonal opposite of Colonial Marines, putting much of its stock in the idea of contending with a single alien life form in a world crafted entirely around the context of the 1979 movie the rest of the lore be damned. What I learned in this one scenario is that the alien CA have created is both reactive and random, and that no methodology can ever be a sure bet for circumventing the monster's behaviour.
The alien stops. The motion tracker falls silent. For me, this is the scariest moment in the demo. I know the alien is sifting through a complex series of overlapping AI priorities, but the effect is unnerving. It's pausing to think. How many videogame enemies do that? My mind fills those silent, agonising moments with a series of paranoid thoughts. Has it heard the bleep of the tracker? Has it seen the green light of the tracker's screen? The urge to use the peak button to take a look at the alien is almost overwhelming, but I resist.
Wait, there's only a single alien in the game that will be stalking you? Sounds like it will get old quick...
We created our own engine for Alien: isolation. This allowed us to do focus on making the game as there was no info about next-gen consoles at that time. We knew the quality bar we wanted to achieve, the gameplay features and the visual fidelity. Thus we built an engine that could deliver in those areas.
Pity the user interface elements of Alien: Isolation, for they have been through a terrible ordeal. Pristine, unblemished versions of the game's icons were printed onto VHS tapes, scratched, shoved into an old player, and played on an old CRT telly while the cable input was twisted. The tortured images were then ported back into the game, producing imagery suitably distorted enough to fit with the low technology of the Alien films. You can watch the results of the process in the latest developer diary, which explains some of the other techniques the Creative Assembly have used to try to capture Ridley Scott's vision of a future made out of big '70s pocket calculators.
Just remember how much the devs on Aliens: CM gushed about the revolutionary gameplay and all that crap before release...
We locked 16 people from IGN in a room and had them play Alien: Isolation to answer the question. What did we discover? See for yourself.
Paradoxically, suspension of disbelief becomes increasingly more difficult to achieve as visual fidelity increases. A lot of developers who really try to focus on player immersion are very apprehensive about having things that happen instantaneously or don't have believable physics attached to them, because when you break that immersion in an otherwise fairly convincing world, it's like falling off a sheer cliff. Half-Life didn't really have that problem, as picking up a gun by running over it or pressing buttons with invisible arms doesn't really break immersion in an unconvincing world.Side note: Am I the only one that misses the simplicity of the Half-Life games? I feel like games now have little sequences they take away control like the blow torch or the transition to ladders and such. I feel like it takes away from the flow of play
Paradoxically, suspension of disbelief becomes increasingly more difficult to achieve as visual fidelity increases. A lot of developers who really try to focus on player immersion are very apprehensive about having things that happen instantaneously or don't have believable physics attached to them, because when you break that immersion in an otherwise fairly convincing world, it's like falling off a sheer cliff. Half-Life didn't really have that problem, as picking up a gun by running over it or pressing buttons with invisible arms doesn't really break immersion in an unconvincing world.
So, you either have a Trespasser-like system where the player actually gets to control those interactions on a very fine scale or you briefly remove control from the player so the game can play physically-correct animations for those interactions. If you've ever played Trespasser, the latter option seems a lot more reasonable.
Not saying anything negative towards the game, it looks incredible.
But I have already noticed a screw up.
There would not be dead corpses lying about. The Xenomorph would have gathered them up by nature for impregnation & the continuation of its species. (Like Dallas was in Alien)
Anyway, just an observation.
I'm fairly sure only live organisms can be hosts to Xeno offspring, and there are other people (and androids) on the ship in this game who can kill each other.Not saying anything negative towards the game, it looks incredible.
But I have already noticed a screw up. There would not be dead corpses lying about. The Xenomorph would have gathered them up by nature for impregnation & the continuation of its species. (Like Dallas was in Alien)
I'm fairly sure only live organisms can be hosts to Xeno offspring, and there are other people (and androids) on the ship in this game who can kill each other.
Sigourney Weaver and members of the original Alien cast are lending their voices and likenesses to Sega and Creative Assembly's Alien: Isolation - though only in two missions which are pre-order bonuses...
http://www.eurogamer.net/articles/2...riginal-alien-cast-to-star-in-alien-isolation
very cool news for an Alien geek like me ...sucks that it's only part of a pre-order bonus but at least there's some value in this compared to most other pre-order exclusives
...Sega doesnt want you to wait for reviews, it wants your money now. It doesnt want to risk you thinking critically or hearing from friends that the game isnt great, it wants your money and commitment right away. So its going to set up a nice piece of bonus content, and say that you can only have it if you promise to purchase the game before we know more about it.
Thats not marketing, thats consumer hostility. Thats a steak place saying you can only have potatoes if you show up and order before you see a picture of the food or hear from anyone else who has eaten it. We wouldnt tolerate it in any other business, and we need to tell publishers who attempt this bullshit to get lost. This move should make you more skeptical of the game, not more excited.
Yeah, thats not going to end well... Already rustling feathers.
http://www.polygon.com/2014/7/10/5887425/aliens-isolation-ripley-preorder-exclusive-no
really liking the older sci tech used in the game, reminds me of that steam greenlit first person game in space that I can't remember the name of which has yet to come out. But yea after CM, i'm trying to avoid getting overly excited for this
Trimlock said:I always thought a game based on the little girl in Aliens would of been great, a true survivor game with the aptitude of a little kid. Would make great for a short game.
Dion said:Hmmm Creative Assembly. I expect extremely buggy game and 20-30fps on Titans and 780Ti cards.
That is if its anything like there total war games.
3 new gorgeous screenshots from Alien: Isolation
http://alienisolation.com/sites/def...carousel_images/screenshot1.png?itok=TjcqIG1r
http://alienisolation.com/sites/def...carousel_images/screenshot2.png?itok=1C9-x3t_
http://alienisolation.com/sites/def...carousel_images/screenshot3.png?itok=qgOEa48U
failwheeldrive said:Looks like it has some real potential. I hope the devs can manage to keep the tension up throughout the experience, otherwise it'll end up getting boring quickly. I like the idea of not having any weapons while going toe to toe with a xenomorph.
Sigourney Weaver and members of the original Alien cast are lending their voices and likenesses to Sega and Creative Assembly's Alien: Isolation - though only in two missions which are pre-order bonuses...
http://www.eurogamer.net/articles/2...riginal-alien-cast-to-star-in-alien-isolation
very cool news for an Alien geek like me ...sucks that it's only part of a pre-order bonus but at least there's some value in this compared to most other pre-order exclusives
Hopefully the pre-order content will be made available later for those who choose to wait. It has happened before, and I'd sure as hell hope for everyone's sake that it happens in this case.