Bullitt
2[H]4U
- Joined
- Sep 28, 2004
- Messages
- 2,929
I had a quick question about aperture size and RAM. I've tried to read up on as much info I could find, but any reviews about modifying AGP aperture size that I have found were done on 2+ year old hardware and games.
Am I understanding correctly that the aperture size _reserves_ system ram for AGP texture use? ie. If I have a 128MB card and an aperture size of 256MB with 1GB of system memory, I would only have 768MB of available system ram for applications and up to 384MB of texture memory?
If it doesnt reserve it, does it mark it as "available" for use?
I suppose my question is this:
With modern games, Ultra-supa-mind-boggling settings, a 256MB card can get used up. Also with some games, they use a ton of memory, but even with 1GB of ram, that can get stretched thin if game-memory + system + agp aperture memory gets eaten?
Soo, would an extra 512MB coupled with an increased AGP aperture size positively impact game-play at super-duper settings?
The reason I ask is I just got my gf6800gt and was playing EQ2 on "Ultra" settings. It was absolutely fine until I got some new models on the page and I noticed my HDD was lit up. I am used to the game taking up just over 512MB of ram at "balanced" and wondered if it was swapping out ram to virtual memory b/c my AGP was hogging the free ram due to my 256mb aperture size.
Ok, if I'm talking out of my ass, I apologize. I'm hopped up on a liter of coffee as I try and stay awake on this 12-hour night-shift.
Am I understanding correctly that the aperture size _reserves_ system ram for AGP texture use? ie. If I have a 128MB card and an aperture size of 256MB with 1GB of system memory, I would only have 768MB of available system ram for applications and up to 384MB of texture memory?
If it doesnt reserve it, does it mark it as "available" for use?
I suppose my question is this:
With modern games, Ultra-supa-mind-boggling settings, a 256MB card can get used up. Also with some games, they use a ton of memory, but even with 1GB of ram, that can get stretched thin if game-memory + system + agp aperture memory gets eaten?
Soo, would an extra 512MB coupled with an increased AGP aperture size positively impact game-play at super-duper settings?
The reason I ask is I just got my gf6800gt and was playing EQ2 on "Ultra" settings. It was absolutely fine until I got some new models on the page and I noticed my HDD was lit up. I am used to the game taking up just over 512MB of ram at "balanced" and wondered if it was swapping out ram to virtual memory b/c my AGP was hogging the free ram due to my 256mb aperture size.
Ok, if I'm talking out of my ass, I apologize. I'm hopped up on a liter of coffee as I try and stay awake on this 12-hour night-shift.