This?Spewn said:Good to know.
In that regard, with the issues that have been raised regarding server speed and lag between clients in multiplayer games, what will this card actually be good for?
Well, with 4 bots it's quite interesting because you normally pick out enemies due to motion in a static environment. Here it is anything but static so to see a bot before it "see you" among the flying/moving rubble makes it a lot more difficult than Q3A. If I had more computers with PhysX I would have a LAN party here.Spewn said:Mashie; That's one corner of one area. The server has to calculate the physics for all that, no? Could it handle that sort of thing if it was happening all over a Q3A map during a 4on4 or 5on5 even?
On the other hand, if you're implying that it's good for making $250 screenshots, well, I guess I can't argue with that
A bunch of crap flying around in the air doesn't make a game good.RAMMAN said:^^^^^theres a killer app right there.all we need is a full retail version of cellfactor with a good single player campaign and we have ourselves the next hl2 .then everyone will want a physx card.
Sly said:Please give an example of an actual game situation where you would need a PPU, without stressing the video card, and that a CPU couldn't handle. Something that a bystander the user is showing off to would be able to see the benefit of.
mashie said:Well, with 4 bots it's quite interesting because you normally pick out enemies due to motion in a static environment. Here it is anything but static so to see a bot before it "see you" among the flying/moving rubble makes it a lot more difficult than Q3A. If I had more computers with PhysX I would have a LAN party here.
This is a view of 90% of the map.
Regarding need for PPU on the server, quite likely.
The card is also good for $250 videos.
I totally agree but the developers have to start somewhere and the "rubble in the air" is a quick and easy way to show it off.bildad said:Everyone loves a good fps, so what would happen if we used physics to do things like realisticlly track the way bullets behave. Things like windage, bullet drop, penetration of surfaces, ricochets. How about being able to throw a grenade that acts like a grenade instead of a rubber ball, realistic behaviour of shrapnel. Smoke grenades that make smoke that's affected by the room it's in, wind, vents, etc and not just static sprites? That will be the real benefit of physics and not gimmicky nonsense like extra boxes or pipes or barrels flying through the air.