- Feb 22, 2012
VR is another example of something that people rushed in to en masse and as of yet, it remains to be seen if it'll take off. So far it has been very niche. 3D movies/TV are an even better example: While you may think it is cool (and you aren't the only one) most people don't, they don't like the technology because you have to wear glasses, which is particularly a pain if you already do wear glasses. It also doesn't solve any of the other issues you need for real 3D (parallax and depth of field) and thus feels off to many people and even causes discomfort in some (like me). It's failure is not a surprise as this is, by my count, the 4th time they've tried for glasses based 3D and while each iteration has been an advance over the previous, it still has the same fundamental problems and thus has not been big on the market.
Like I said, a bunch of companies rushing after something doesn't mean it is going to stick. I'm not writing game streaming off at this point, but I'm not confident it'll take off either.
It only takes a small percentage of the population to make it worth it for a streaming service. I think the majority of gamers want low latency / not to be reliant on bandwidth though. But it’s probably great for the poor kid that can’t afford a new rig.
VR has a good foothold. The market is in billions a year. I remember reading the high end headsets selling ~300k units in a quarter which puts it in the hundreds of millions. Vastly more than I would have guessed. They just need something with decent screens/tetherless/wireless and it’d take off like crazy.