Red Red Redemption 2: 265 millionThat's a great point. However, initial cost for AAA titles is usually blown out of proportion due to an accelerated and regular production cycle. I like to think that what we call AAA is not really what anyone actually wants, but merely what a megacorp has fallen victim to producing on a regular cycle to optimize profits. Scale and conglomeration is part of optimizing for high volume profit, but this isn't directly correlated with quality. In fact, I've been very disappointed with most "AAA" titles for decades and I have generally used the term with negative connotation. "Bargain bin" title is now interchangeable.
Monster Hunter World : 200+ million (quoted as "more than it costs to make most movies")
God of War 2018: 100+ million
Spider Man 2018: 150+ million
Whicher 3: 80+ million
GTA 5: 265 million
not small numbers, but all good games that made their money back pretty quickly.