Achievements Have Ruined How I Play Games

I have to admit I play games now with certain achievements in the back of my mind and don't always play them like I would otherwise.

I don't focus hard on achievements but yea I will also go after a few of them and keep them in the back of my head when I play. Some of them just are interesting. I could care less about getting 100% though.
 
reminds me of the kiddies trying to get the nuke in Mw2, they would camp somewhere in the map and kill till they got the nuke for achievement.
 
The only achievements I actively tried to get were in TF2 when they first introduced the new "unlockable" weapons via achievements. Many of them were silly and fun so it was cool with me, but I never cared about completing all of them, especially if they were over-the-top complicated and served no real purpose.

Seems many games these days pile on the achievements for no reason at all. I picked up the The Walking Dead a few weeks ago and I was getting achievements during the first few minutes just for sitting in the police car or looking around at stuff. It's one thing to create a secret level/area and have an achievement tied to it, but tying achievements to routine stuff you do is filler content at best and a needless distraction at worst.
 
I have said from Day 1 that achievements ruin games. Unlike this asshole however I don't actively try and get them. I turn them off given the chance and just ignore them the rest of the time. I have nothing but utter contempt for achievement chasers.
 
I never cared about completing achievements. If I get them while playing thats great but I have never purposely played differently to just get an achievement.
 
LOL, I did in fact achievement whore for two games. TF2 and the first L4D. I think I finished them all for L4D, and most of them for TF2,(b4 they added more), when I stopped because I realized it was the height of pointlessness. Nobody cares about or even really sees your achievements anyway. There I was farming head shots with the sniper, when I hated playing the sniper, and was not really all that good with it. Why was I bothering? No clue. I jumped down pulled out my machine pistol, went head to head with a heavy, promptly died, then came back as a pyro, a class I actually liked, and just had fun burning people to death for the rest of the match.
 
I've always completely ignored achievements in games. They always seemed stupid to me. I want to play the game, not run around looking for BS little things that add little or nothing to the gameplay.
 
The only achievements I actively tried to get were in TF2 when they first introduced the new "unlockable" weapons via achievements. Many of them were silly and fun so it was cool with me, but I never cared about completing all of them, especially if they were over-the-top complicated and served no real purpose.

Achievements that give you something tangible make sense. Like a weapon, or armor, or just something. Just for the score, and nobody will care. At least nobody sane would.

What can you even do with achievement points? Tell people about it and see if they care? It's like being Al Bundy and telling people about your high school football years. Except, even less people care.

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The thing that I really hate about achievements is that notifications can't always be turned off. It's really annoying to beat some difficult boss, feel proud of finally pulling it off, then a big "beep" and window that totally breaks immersion appears.

Yeah, I got a bit further in the game. You don't need to break the immersion to tell me about it :mad:
 
The thing that I really hate about achievements is that notifications can't always be turned off. It's really annoying to beat some difficult boss, feel proud of finally pulling it off, then a big "beep" and window that totally breaks immersion appears.

Yeah, I got a bit further in the game. You don't need to break the immersion to tell me about it :mad:

Yes, that I do find offensive, there should always be an option in a game that lets you turn off notifications like that.
 
I don't mind achievements myself. Some of them I do go out of the way to get, but not for everything.
I'm not necessarily going to replay the whole game on a harder difficulty level just to get an achievement. If I do, great, but it would likely happen if I'm going to try and get a few more in the same run.
 
I think achievements are ruining the game. I remember trying to form a L4D2 team and these people I was chatting with were judging how awesome at the game they were by how many achievements they had completed. When it was my turn to brag I simply said I don't care and I just play the game. Regardless I smoked their asses during our match, they still thought they were superior.

If I get an achievement great. If not I don't spend hours trying to hunt it down.
 
I knew at 500 gamerpoints that it was going to negatively affect gameplay. I like some achieves and they can be fun, but devs abuse it Also, the sum total score Xbox has is dumb as hell.
 
I never go for achievements. I think it's lame and pointless. Back when I played WoW and they introduced those, I saw it as a slap in the face for lack of content and thought "Who the F*** is going to be distracted by that shit? What do they take us for?" and was sorely disapointed at how many people actually got caught in that crap. Now they're freaking everywhere, even in ads.
 
I never go for achievements. I think it's lame and pointless. Back when I played WoW and they introduced those, I saw it as a slap in the face for lack of content and thought "Who the F*** is going to be distracted by that shit? What do they take us for?" and was sorely disapointed at how many people actually got caught in that crap. Now they're freaking everywhere, even in ads.

Kind of like charging for day 1 DLC? Hello Mass Effect 3.
 
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