"starting to get", not "has"
Digitalversus has one and I'm just being naive and assuming there are a few more in the wild.
Gotcha. Well, count me as excited. If the input lag is low, I'm want one of these ASAP!
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"starting to get", not "has"
Digitalversus has one and I'm just being naive and assuming there are a few more in the wild.
If you haven't read already here's the link to the first test of this Acer which looks very promissing so far: http://www.google.com/translate?hl=...ww.lesnumeriques.com/article-240-7268-38.html or do the comparisions here http://www.digitalversus.com/duels.php?ty=6&ma1=38&mo1=626&p1=7268&ma2=41&mo2=596&p2=6823&ph=1
Beats VX2268wm in ghosting to a similiar amount VX2268wm beats 2233rz and comes better factory color calibrated than the two! Now we just need to await some input lag tests...
EDIT: Damn I just checked the "Input lag VS CRT" test on digitalversus... doesn't look too good... but then again digitalversus' method of testing input lag doesn't usually match with other input lag tests I've seen, for example they state the VX2268wm would have 14ms avg input lag vs 12ms avg input lag on the 2233rz. Either digitalversus input lag test method is way more accurate than other tests or it's flawed in some way.
There is NO advantage in 120Hz, your eye doesn't work that fast. The ONLY 120Hz is good for is 3D you idiots, 60Hz each layer = good 3D quality.
Retards.
There is NO advantage in 120Hz, your eye doesn't work that fast. The ONLY 120Hz is good for is 3D you idiots, 60Hz each layer = good 3D quality.
Retards.
There is NO advantage in 120Hz, your eye doesn't work that fast. The ONLY 120Hz is good for is 3D you idiots, 60Hz each layer = good 3D quality.
Retards.
Obvious troll is obvious. I don't think anyone would disagree that gaming is the primary reason to get 120hz. In that regard the difference is significant, even 75hz vs. 60hz is a very noticeable improvement to me.There is NO advantage in 120Hz, your eye doesn't work that fast. The ONLY 120Hz is good for is 3D you idiots, 60Hz each layer = good 3D quality.
Retards.
gtfo this thread thenThere is NO advantage in 120Hz, your eye doesn't work that fast. The ONLY 120Hz is good for is 3D you idiots, 60Hz each layer = good 3D quality.
Retards.
lol your eye doesn't work that fast whata noob
yeah the 120Hz on tvs certainly helps smooth things out. if you watch a side by side demo comparing 60Hz to 120Hz it makes you wonder how we ever put up with it.Wrong. Human eye does perceive the fluidness of really fast moving objects way beyond 60Hz. 60Hz is very stuttery compared to +85Hz refresh rates.
There is NO advantage in 120Hz, your eye doesn't work that fast. The ONLY 120Hz is good for is 3D you idiots, 60Hz each layer = good 3D quality.
Retards.
Does Ati still has 120hz problems? /sigh...
what gets me a little confused is that most tvs are doing true 120Hz compared to the few monitors that 120Hz. yet I believe that a DLP tv will let you use Nvidia 3D just fine.
been running my new 5870 for a week with the 2233rz and I haven't seen any issues so far.Does Ati still has 120hz problems? /sigh...
the fact that you said 150Hz shows you dont know much either.Yes, yes, yes, whatever, next year you'll be all like "my 120Hz is shit, the 150Hz are so much better" the fact is you morons just don't fucking understand anything.
the fact that you said 150Hz shows you dont know much either.
and instead of saying whatever why dont you actually read that review. perhaps xbitlabs are morons too?
they are a tech sites that reviews products. so are you actually saying they are taking money just to lie and say 120Hz is better. how about the digitalversus site that also says its better? I doubt its a conspiracy from tech sites just to get you to buy into it. I have seen the difference side by side and 120Hz is way smoother.Or they're trying to sell you stuff...either way.
wow. well please take your superior intellect and start your own site.Oh okay first, you're incredibly stupid. Second, if done right it could be better, but not by much. Third, you could go up to 10K FPS and still have room for improvement because the human eye does NOT see in frames dipshit. Fourth, do you really think review sites don't get paid by manufacturers and advertisers?
Fifth, retard.
Damn just read one of the reviews and it can't do 120hz through HDMI.
Definitely waiting till CES10 to see what the Blu-ray 3d specs are before I go ahead and purchase this monitor. I was hoping to use this monitor for my ps3 but.....
Yes, but only in 2D mode. Thats because its GPU core clock speed is so low and it causes problems in 120Hz mode. If I understood correctly its a technical problem with the card itself and not a driver one. However, just "overclock" your GPU clocks a bit in 2D mode and it should be fixed. I think ATI refuses to update their drivers to fix this and make overclocked numbers stock as it will make video card drain more power in 2D mode than what they originally advertise?
been running my new 5870 for a week with the 2233rz and I haven't seen any issues so far.
So the only problem is when i'm not using gaming application just desktop surfing? on the OC how much OC it takes to remove the issue? for example on a 5870 if you have one or either know
To Wildmonkey
Mr. WildMonkey, what you have just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this thread is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.Maybe I can help clear it up. Or maybe not, lol. But I have worked for some of the top game 3D game companies like Interplay. So I've heard many conversations on this. The brain only detects about 8 to 12 frames per second and can clearly see that anything below that is nothing more than flipping pictures at around 6fps. About 8 fps is all that is needed to give the illusion of motion since the brain starts to average all the images together. Back in the day when Descent was big, the very first version was set to get 8 fps minimum and that wasn't great, but ok and did look fluid. It just wasn't perfectly fluid. Around 15 fps and it was really smooth. The reason is in part do to with how even the frame rate is during game play, and that is dependent on the 3d engine along with visibility scheme. If you jump from displaying 800 polys to 4000, that makes frame rate choppy. And the eye sees that right off. Actually, most of the time, we notice the motion of models becoming jerky due to being rendered more quickly and their patterns changing speed if they move a certain way. But that jerkyness isn't due to lack of frame rate, but do to the 3d engine speeding up and slowing down (dependent on technology). Again, being locked to any frame makes a game look very smooth. But locking is hard..
If we assume that we are locked to a frame rate, and it's smooth, then at about 10 to 15 you get very fluid motion. At 15 you can barely discern jumping in slow moving scenery like backgrounds, or even fairly quick moving objects. But if you have a fast moving model, you may see some slight jumping in it. Moving up towards 20 begins to erase the problem completely. Each time you move up 5, the details in the game that seem to jump get smaller and smaller, and less significant or noticeable. So moving from 8 to 15fps gives a huge improvement. However, moving from 15 to 30 gives a smaller improvement. But it still helps. Moving beyond 30 does practically nothing if anything at all. Again, this assumes we are locked at 30 and the frame rate will not dip. But the truth is, in many games, the frame rate DOES dip. So someone may get like 80fps in a part of the game, but then have it dip down to 10 fps when they turn their view in the world. So either one of two things happens. Either the frame rate dips far enough they see jumping. OR, because the over speed of objects moving in the game change so drastically during the dip, the player senses that and assumes it's frame rate. It's partly dependent on how the game was created, but this is why sometimes someone who gets peaks of 150 fps can some times kill other people in the game faster. They are getting more hits in, more accuracy etc. But it's NOT because they can see the true frames per second. It's just how well the 3d engine is responding. And gamers can feel it. But they are wrong when they think they can see 60 fps vs 150 fps. They can NOT. They can only sense, relative world and object moment. And a game with a poor frame rate management that has the fps jumping every where doesn't play well, usually. Flight simulator X has this problem with auto generate trees on. It will create a spurt of trees and you can see them filling in. Looks ugly, lol. But again, it's not the total frame rate that is the culprit. However locking FSX to say 30 fps helps a lot. So again, 30 fps if it's always the same, its plenty in terms of fluid motion. But even if you wanted to be sure, then say 60. But where does that come from? It was a nice number to coincide with monitor refresh and to avoid video tearing. Why? Because as the screen is redrawn 60 times a second, it looks better if the frames are also fed in at that rate and the frame.. And it can prevent tearing during page flipping of graphics. It looks really bad when 1/2 the frame is drawn and you update the screen. But now the CRT is out, and LCD is the rage. And tech is changing , blah blah. lol. And we don't have to worry as much about refresh rate being harsh, or flashing etc. But in short, a high rate of 140 fps for same gamers, can mean that when they do dip down, it doesn't go down as far as someone with say a peak of 80fps. But again this is a game performance issue, not anything to do with the rate at which we perceive motion. But getting back to the start, for the most part, you can not appreciate over 30 fps, and especially not 60 if it's pure and locked down. It's only a display of computer power, which is I think is important. If you got the power, it always helps. Just not how you may have originally thought.....retards.