damonposey
2[H]4U
- Joined
- Nov 1, 2006
- Messages
- 2,320
everything is meant to be broken
which includes pirates' faces
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everything is meant to be broken
Well, you can't correlate sales with impressions in this medium. There would be no established referrer unless there's also a tracked click-through mechanism, i.e. you can click an ad in-game and be driven to a website where you can buy a product, and the referrer is recorded throughout process (so the referrer is directly tied to the sale). If there's an in-game billboard, for instance, and it isn't clickable, there's no way to establish a referrer, so the rate per impression would be flat. The number of impressions could be logged and tracked by the publisher or you would have a mechanism where advertisers simply pay a flat rate for inclusion. This is how's it's worked "traditionally" in games.Whether or not a viewer goes out and buys a product has everything to do with it. How do you think they determine how much to pay per impression? If those impressions aren't translating into sales, this idea will never get off the ground.
IMO, one way of lessening piracy is to price the game in such a way that 'would be pirates/leechers' would rather just buy the game legitimately instead of dealing with the hassle of pirating (ie looong download time, not guaranteed to work, virus in cracks etc.
I mean let's face it, one of the root causes of game piracy is the steep price of games.
Apparantly you have never heard or usenet... other than that I agree %110 that if games were something like $20 more people would buy instead of pirating
Viewing ads does not necessarily lead to profit.
....let's face it, one of the root causes of game piracy is the steep price of games....
It's amazing, isn't it? Is it possible some people haven't ever watched TV or listened to the radio?I think a lot of people absolutely do not understand how ads and marketing work... It doesn't fucking matter if the player goes and buys the product he sees in an ingame ad... Does someone actually need to explain this?
Advertisers want impressions. They want you to see the ad. In the web space, an impression is essentially just a page load, so the metric for one impression is one "hit". On the web, ad servers additionally record clicks so that advertisers can knowingly correlate click-throughs with impressions so they can determine whether they want to renew a campaign or what have you. The click-through is what advertisters use to determine whether they stick or not -- not how much revenue the ad will generate for the site the ad is on (this isn't true for Google AdSense and some others which follow a pay-per-click model).i think what you have to understand is that ads dont do shit for the person displaying them if they are not clicked and stuff bought from them. You have to take into consideration that the advertiser of the original product is paying the software company to dosplay ads and will need a result.
This solution can give the publisher 3 additional profit scenarios for the publisher is pretty good IMO:
1. Player tries ad-supported version for 2 weeks, doesn't purchase game and stops playing. (profit from viewing ads)
2. Player doesn't mind the ads and never purchases game. (profit from ads)
3. Player tries ad-supported version, but later purchases full version. (initial profit from ads, later game sales)