piscian18
[H]F Junkie
- Joined
- Jul 26, 2005
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Yep another thread where we wax poetic about SWG
Anyway pretty good article from the escapist on some of the things you post SWG'ers missed out on. For better or worse the last unique gameplay MMO. For now anyway
http://www.escapistmagazine.com/articles/view/features/9054-A-Farewell-to-Galaxies
Anyway pretty good article from the escapist on some of the things you post SWG'ers missed out on. For better or worse the last unique gameplay MMO. For now anyway
When I heard the announcement that Sony Online Entertainment would be closing the Galaxies servers down on December 15th of this year, I had to go back. Imagine finding out that your home town, of which you had fond childhood memories, was going to be razed to the ground in six months, with nary a brick or foundation left standing. You might want to go back and take some pictures by which to remember the place. In this case, I wanted some screenshots.
Galaxies has been called a "sandbox" game by critics, but that doesn't do the game justice. A sandbox is a place where we play; Galaxies was a world where people lived. It was all about community.
The cantinas were always packed because watching Dancers and listening to music provided by Entertainers provided healing and stat bonuses. Everyone needed something to do while the wounds faded and the buffs took effect, so they talked and shared and laughed like you'd expect to find in any popular bar or club out in the real world.
The best way to learn skills was training from other players. Major transportation hubs like starports weren't a place to breeze through on your way to something better. Lag-inducing knots of characters were omnipresent, with scores of people /shouting out the skills they needed, and social butterflies flitting around the edges of the crowds while they roleplayed.
When player cities went live, they sprung up like weeds. Guilds couldn't wait to build their private megalopolis, declare residence and start elections for Mayor. Merchants and Craftsmen moved into those player cities and set up shop, providing constant traffic and an endless stream of passers-by.
http://www.escapistmagazine.com/articles/view/features/9054-A-Farewell-to-Galaxies