$6,000 for a preminum headset? The Varjo vr-1 for business, and deeep pockets

Discussion in 'VR & Head-Mounted Displays' started by lostinseganet, Feb 23, 2019.

  1. Master_shake_

    Master_shake_ [H]ardForum Junkie

    Messages:
    8,228
    Joined:
    Apr 9, 2012
    bet they'd look really good on a 10k desk.
     
    RazorWind likes this.
  2. XoR_

    XoR_ Gawd

    Messages:
    678
    Joined:
    Jan 18, 2016
    They really didn't thought this FOV = 85 thing at all imho
    Waiting for something better... and 10x times cheaper :whistle:
     
  3. Viper16

    Viper16 [H]ard|Gawd

    Messages:
    1,598
    Joined:
    May 3, 2005
    Sweet this is awesome. Hope this helps trickle down to the consumer brands and making it more affordable.
     
    lostinseganet likes this.
  4. lostinseganet

    lostinseganet [H]ard|Gawd

    Messages:
    1,127
    Joined:
    Oct 8, 2008
    I'm very interested in the 2 screen concept. I wonder if it would be possible to have 1 screen per eye, and then have a wire monitor mesh shaped like a fence to layer over the SDE between the pixels.
     
    Last edited: Feb 23, 2019
  5. Hagrid

    Hagrid [H]ardness Supreme

    Messages:
    7,952
    Joined:
    Nov 23, 2006
    In reading the article it does not mention anything fast moving. It is a good concept but it seems to be for cad and other slow moving visuals. Which that part isn't even impressive. If it can play games and the FOV widened by a lot, then yes.
    Like others said, it would be good for it to trickle down into a consumer product.
     
  6. Ski

    Ski Gawd

    Messages:
    946
    Joined:
    Jun 21, 2008
    Guys this is intended purely for business and professional uses like medicine and architectural stuff. It's literally the equivalent of comparing a gtx 1080 ti to a Quadro. Totally different audience.
     
    lostinseganet likes this.
  7. kdh

    kdh Gawd

    Messages:
    700
    Joined:
    Mar 16, 2005
    x2.
     
  8. lostinseganet

    lostinseganet [H]ard|Gawd

    Messages:
    1,127
    Joined:
    Oct 8, 2008
  9. XoR_

    XoR_ Gawd

    Messages:
    678
    Joined:
    Jan 18, 2016
    I do not think stacking displays is the way to go.
    Firstly cheap (400$ tops for whole package) consumer headsets with eye tracking need to appear, then games need to add support for it and then resolution of displays need to increase enough to accommodate higher FOV need to be developed and only then improve enough to get to "retina" level of resolution by which time foveated rendering will be widely supported.

    Also when we are talking about high resolutions and "like human vision" experiences I think we absolutely need varifocal displays and ray-tracing in games. Rendered games look terribly unnatural in VR, much more so than on normal screens. Thankfully ray-tracing unlike rendering is very well suited to use in combination with foveated rendering. Heck, I bet current GPU's are powerful enough to run ray-tracing on 4K screens at 90fps if combined with foveated rendering. We really need this tech!