Sounds exaggeratedI know this is a 42" OLED thread, but I just purchased the Samsung S95B 55" QD-OLED and my god, god tier gaming display if you have the room. Brightness and colors absolutely destroy LG OLEDs, and 144 Hz 4K too.
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Sounds exaggeratedI know this is a 42" OLED thread, but I just purchased the Samsung S95B 55" QD-OLED and my god, god tier gaming display if you have the room. Brightness and colors absolutely destroy LG OLEDs, and 144 Hz 4K too.
I know this is a 42" OLED thread, but I just purchased the Samsung S95B 55" QD-OLED and my god, god tier gaming display if you have the room. Brightness and colors absolutely destroy LG OLEDs, and 144 Hz 4K too.
Sounds exaggerated
Personally, I will not be going back to the 55" pc gaming, no way. I was too happy disassembling the 2x1.2 meters table dedicated to the 55 incher.
Good luck with that model, I've read a ton of issues with those new Samsung TV's.
~1,500 nits (on older firmware) on the Samsung vs ~700-800 nits on the LG, with ~99% DCI-P3 color volume on the Samsung, vs 72% DCI-P3 color volume on the LG's is an absolute massive difference. I know, I've had like six LG OLEDs. WRGB oled is like bargain bin tech compared to QD-OLED and Samsung has leapfrogged LG hordcore.
I thought the same thing until I switched back. I thought for sure going back to a 55" I'd have it packed up within a day. Just the immersion you get in the game world is insane versus smaller screen. My G8 feels like a toy now lol. And going from 120 Hz on OLED to 144 Hz is a larger difference in motion clarity than one would think. 144 Hz on this S95B has around the same motion clarity as my G8 at 200-220 Hz.
It took a little fenagling but she's a beaut. You also must keep the older firmware and not upgrade, but it's fine by me as everything works bright and smooth and I only use it for PC.
Do they make a smaller size in that model?
Thank you, I didn't realize it was updated properly and just saw the date awhile ago.
Yep, so is Best Buy and Newegg. Newegg also includes a free 4 year extended warranty. Not that I really feel that confident about the extended warranty coverage, but hey, free is free! lolC2 is $799 from LG direct right now so Amazon should be price matching soon + 10% back from Prime CC.
$720 for a C2 vs $1399 PG42UQ. Double the price for DP + 100nits higher peak brightness.
EDIT: Amazon price matched $796 now.
Buydig also has a 4 year CPS warranty included that says it covers burn in.Yep, so is Best Buy and Newegg. Newegg also includes a free 4 year extended warranty. Not that I really feel that confident about the extended warranty coverage, but hey, free is free! lol
I pulled the trigger. I couldn't resist any longer at that price point.
Yeah, I pretty much agree. I was hoping the Corsair 45 would be released at 4k, but maybe next year. I'll definitely enjoy this even after I've stopped using it as a monitor.Buydig also has a 4 year CPS warranty included that says it covers burn in.
At this price its IMO a throw away so I wouldn't even care if it develops burn in a year from now. We are really close to CES where the C3 will be announced though.
Is it as simple as disabling WiFi and calling it a day?It took a little fenagling but she's a beaut. You also must keep the older firmware and not upgrade, but it's fine by me as everything works bright and smooth and I only use it for PC.
That's what she said!Been looking at the Alienware OLED but I'll take 8 more inches and $500 bucks in my pocket.
Yeahhttps://github.com/Maassoft/ColorControl
Does this ColorControl app work pretty easily with the LG C2?
No.Does 16:9 aspect ratio @ 4k resolution give you more viewing in games compared to 3440 x 1400 21:9?
Like in World of Warcraft if playing at 3820 4k res are you seeing more of the game world, as opposed to 3440 Ultrawide resolution?
Does 16:9 aspect ratio @ 4k resolution give you more viewing in games compared to 3440 x 1400 21:9?
Like in World of Warcraft if playing at 3820 4k res are you seeing more of the game world, as opposed to 3440 Ultrawide resolution?
It's the aspect ratio that matters to your camera's field of view, not raw pixels. A 21:9 screen will have the same vertical view as a 16:9 one, but more horizontal information to the sides.Thanks for the detailed explanation. I'm still confused about 2160 height vs. 1440 height but your saying in games I'm not seeing more game world in that height difference? It's the same?
3840 x 2160 is 4k, and 3440 x 1440 is Ultrawide resolution. I just thought the 4k height of 2160 is giving you almost 50% more vertical height over 1440 height? Meaning you'd see a lot more of the vertical height in the game @ 4k?
Thanks but a lot of games use HOR+. HoR+ could technically be considered an application limitation if you want to think of it that way but it's a limitation they do on purpose. What they are doing is emulating a real world lens in cgi suites and game engines, aka virtual cinematography. A wider lens will always show more of the scene/world at the same camera distance since HOR+ is based on height of the frame. Zooming your FoV frame camera distance out in game with a FoV slider in a 16:9 or even a 4:3 screen is not the same thing (in a HOR+ game). It becomes a game of leap frog at nearer comparisons (16:9 frame < inside 21:9 frame < inside of 16:9 frame < inside of 21:9 frame, larger and larger FoVs) but at the same virtual distance/FoV frame point the wider aspect will always show a a wider game world where the height is based on HOR+ (virtual lenses). An ultrawide adds a considerable amount to the sides. Zooming or warping your FoV that far out in 16:9 or 4:3 would no be reasonable. The only way to get the same view with HoR+ without zooming your camera out an extreme amount is if you use letterboxing or some kind of warped fish-eyed lens perhaps.
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The point was actually that you could save a bit of taxation on your gpu by running an ultrawide rez instead of running 4k native, but I also said it would have more game world shown, yes, for the above reasons. Hopefully I'll be able to run 3840x1600 letterboxed 1:1 on some games off of a 3080 or "3090" ti eventually with HDR, VRR, 444, 10bit 120hz. I think it would be fun to experiment with on racing games and at a slightly nearer distance than I'd normally be playing games from on a 48" or 55" OLED.
re: gameworld width with widescreen in simpler terms...
If you are to display a 16:9 image on a 32:9 display without stretching the image to fit, it will have black borders at the edges and a 16:9 image in the centre.
As long as the game supports widescreen output, when going to 32:9 (or any other widescreen), the image has extra gameworld added on to the sides where previously it was black.
You see more of the game world on a widescreen display.
You can emulate this on a 16:9 display by lowering the vertical resolution and letting the GPU perform the scaling (so its not stretched back to full screen).
Absolutely. I assumed it was a given but there is need to point it outSimpler, and true in pure aspect ratio terms, but you omitted a factor overall.
Due to the resolution limitations of uw screens, you will be lowering the detail level of all objects in the scene when using an uw.
I never thought Vincent Teoh and RTings would have both S95B and A95K above G2 and C2. Was kinda surprised by that. Is A95K’s VRR as good as S95B’s now in the latest firmware?I know this is a 42" OLED thread, but I just purchased the Samsung S95B 55" QD-OLED and my god, god tier gaming display if you have the room. Brightness and colors absolutely destroy LG OLEDs, and 144 Hz 4K too.