I really don't understand the lovefest for 3DFX. They were mostly lucky early-on, and showed their lack of decision making for nearly every step thereafter.
When Q3Test was released in April 1999, it marked the end of the 16-bit, 256x256 era. And yet, 3dfx managed to release a card without those features in the same month Q3Test became available.
That's not the image of a gamer-oriented company, that's the image of a company with it's head firmly up it's ass. I have no fond memories of them, and don't understand those that do.
i don't think anyone is here to celebrate their management qualities..
for me its that first time experiencing games in the 3dfx hardware and the game changer it was
as far as Tech goes, it was pretty amazing for the time -
and although you talk about 16bit and texture size - even Nvidia at that hardware you wouldn't run Q3 @ 32bit and big textures because the performance just wasn't that great (don't paint that rosey picture when it wasn't that rosey). in Q3 alone, 32bit was a 40% performance hit.
it wasn't until the Geforce 256 and to be honest more the Geforce2, that 32bit color became a standard and performance was enough to run it all the time (the Geforce 256 got the 32bit performance hit down to under 10%)
Now you are correct about 3dfx lack of fore-sight - not so much in features, but in execution.
they just didn't get the rage/sage going soon enough (the tech begin the Geforce 4), they had to Ride the Voodoo1 design all the way to the VSA-100 chip (with major improvements, but still rooted in the Voodoo1 chip design)