The post that started it all
after my reply that they're the same card except for the amount of ram and the 640mb prolly get better binned chips.
after my response debunking that another guy comes in
The post that started it all
after my reply that they're the same card except for the amount of ram and the 640mb prolly get better binned chips.
after my response debunking that (he had a link to the 320mb outperforming a 640mb by ~5 fps at 1280x1024) another guy comes in
I'm not making this up, two people on another forum is actually arguing with me about how the 320mb is inherently superior to the 640mb GTS.
I got my 320MB 8800 for $150 from someone who was upgrading to the Ultra. I guess no one told him the Ultra wasn't that big of a jump for the extra like, 500 bucks. Also, not bragging, just merely pointing this out for anyone who might buy an 8800 in the near future, the 320mb actually outperforms the 640 by a fair bit. PS you'd be an idiot to buy a GTS rather than a GT at this point.
after my reply that they're the same card except for the amount of ram and the 640mb prolly get better binned chips.
And yet evidence would suggest otherwise. That is if you play games at less than a 24" monitor and 4x AA, which most people don't. As such, as far as most people are concerned (or just me, doesn't really matter, always look out for #1), the 320mb is a better buy.
after my response debunking that another guy comes in
I (ed: censored) hate people like you, who think that virtual memory is the be-all end-all of modern video cards. Why do you think they call it virtual memory? Because it's not real. Just look at the calendar, man -- it's not 2004! Also with the introduction of DX10 the appreciation factor on these video cards is vanishingly small (and smaller with every release), so I don't understand how you could possibly justify that statement either. Game companies will be game companies, but that's no basis to conclude that the cards are artificially limited.
so you just give me negative karma and don't respond to my argument? Look, have you ever heard of not shooting the messenger?
I'm obviously right, it's plain for everyone too see on the specs: the virtual memory on the 660's chipset cannot support the double-bypass requested by DX10, hence the inferiority. It tests well because of its real memory reserves and the bandwidth the massive amounts of functional RAM-space that that allows it to have
The post that started it all
I got my 320MB 8800 for $150 from someone who was upgrading to the Ultra. I guess no one told him the Ultra wasn't that big of a jump for the extra like, 500 bucks. Also, not bragging, just merely pointing this out for anyone who might buy an 8800 in the near future, the 320mb actually outperforms the 640 by a fair bit. PS you'd be an idiot to buy a GTS rather than a GT at this point.
after my reply that they're the same card except for the amount of ram and the 640mb prolly get better binned chips.
And yet evidence would suggest otherwise. That is if you play games at less than a 24" monitor and 4x AA, which most people don't. As such, as far as most people are concerned (or just me, doesn't really matter, always look out for #1), the 320mb is a better buy.
after my response debunking that (he had a link to the 320mb outperforming a 640mb by ~5 fps at 1280x1024) another guy comes in
I (ed: censored) hate people like you, who think that virtual memory is the be-all end-all of modern video cards. Why do you think they call it virtual memory? Because it's not real. Just look at the calendar, man -- it's not 2004! Also with the introduction of DX10 the appreciation factor on these video cards is vanishingly small (and smaller with every release), so I don't understand how you could possibly justify that statement either. Game companies will be game companies, but that's no basis to conclude that the cards are artificially limited.
so you just give me negative karma and don't respond to my argument? Look, have you ever heard of not shooting the messenger?
I'm obviously right, it's plain for everyone too see on the specs: the virtual memory on the 660's chipset cannot support the double-bypass requested by DX10, hence the inferiority. It tests well because of its real memory reserves and the bandwidth the massive amounts of functional RAM-space that that allows it to have
I'm not making this up, two people on another forum is actually arguing with me about how the 320mb is inherently superior to the 640mb GTS.