sharknice
2[H]4U
- Joined
- Nov 12, 2012
- Messages
- 4,043
Input lag will always be linked to framerate since by definition it's the difference in time from the input until you see it on the screen. However if you move your mouse 1 cm in the game it should always result in the same camera movement regardless of framerate. Higher FPS still helps since you will see more frames of the movement and adjust finer if needed. Jerky movement on the other hand is caused by FPS dips, and that can throw your brain off more than a higher but CONSTANT input lag... Steady 60 FPS is better than jerky 100 FPS for aiming but higher FPS, if your monitor can also display it, reduces input lag which also helps with accuracy...
Even if you're getting a "constant" 60 fps there are still small fluctuations. It's impossible for the game to predict the exact amount of time it will take to render a frame and pace it exactly to your refresh rate. It's always off a little bit. So if you're fluctuating between 100 and 99 fps your next frame is off by 1% causing a slight stutter in the frame.
Most people are used to this so they don't notice. But gsync eliminates the stutter.
If you go back from gsync to unsynced you can feel it instantly and it feels disgusting.