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*Reads first post, reads above comment*Wow great to have this many Trolls respond.
Guys, look never mind. It was just an observation I had about the difference the cards made in that particular game. That's all. Not the best post in the world I guess.
Without pictures to prove so I think it's just placebo. I don't see how they could be that much different in a relatively simple side scrolling game like Trine 2. The most you'll see is some new Physx stuff.
Hmmm very interesting actually. A friend and I noticed Trine 2 looked really weird when we were playing on our R9 290's. We had to mess with the gamma a lot to make it playable. We thought it was just the game.
It was really dark in some areas. A character would pass through a shadowed spot and you couldn't see them at all. The contrast and saturation seemed to be cranked to 100%. I played the first Trine on a 680, so I knew it looked very colorful, but it was so incredibly so this time that objects bled into each other and I couldn't see the scene properly. Maybe I can get a screen shot later today at standard settings.
It was really dark in some areas. A character would pass through a shadowed spot and you couldn't see them at all. The contrast and saturation seemed to be cranked to 100%. I played the first Trine on a 680, so I knew it looked very colorful, but it was so incredibly so this time that objects bled into each other and I couldn't see the scene properly. Maybe I can get a screen shot later today at standard settings.