genuine 240p looked prettier to me than high resolutions with filters, but it is true that 2560x240p looked the same as 256x240 and 320x240.That sounds pretty amazing. Didn't knew that there exist method to reprogram video mode in real time by software.
Too bad I don't have any compatible GPU on hand to play with.
240p 120Hz with BFI looks very similar to standard VGA 480p60 with "scanlines" effect. There are differences but not really that big.
Each line actually draws in the same time - horizontal frequency is the same.
Brightness is the same, just in one case you drop 50% of the pixels by not drawing whole frames and in other case you don't draw every second line.
And VGA monitors usually don't have luminance to spare for such things so you do get rather dark picture. Unless its one of these super hiper bright models.
Sharpness itself... it is like kinda much more PVM than PVM ever is.
That said 240p on 21 inch PVMs is very comparable to 480p with scanlines (or like I said 240p120 + BFI) on smaller VGA monitor and it already is a bit too clinical. I mean 14 or at most 15 inch.
Just if you take 21 inch VGA CRT which is showing nice scanlines at even 768 lines and draw much much less lines you get image which does looks ridiculous.
That said I wouldn't say VGA CRTs are hopeless.
In fact you can always set very high vertical resolution and use CRT shader.
I did comparisons between just MISTer FPGA scaler on 17 inch VGA CRT vs 17 inch JVC professional monitor with very similar CRT tube between them and was able to get result which looked almost identical.
Also unlike dropping whole lines or whole frames CRT shaders typically don't loose as much brightness and can reproduce very specific coloristic effects older games often depended on for proper looks.
Not sure if emudriver works with non-240p modes though.
I guess I'll need to get some Radeon for testing.
Otherwise I yesterday got OSSC Pro and will be testing its 240p/480i capabilities on PS5 Pro
BTW. You are totally right with the "get TV" angle. You can grab especially big CRT TVs for the price of driving in to someone house and just taking it from their hands and big TVs have relatively much sharper picture and dare I say it: very optimal. Kinda like I have 15 inch PVM and it has 'optimal' sharpness. Big Trinitron TV is just scaling such medium size PVM up. And another advantage of big TV is price. PVM and other professional monitors are crazy expensive.
Of course VGA monitors aren't super expensive yet but compared to big TVs...
You don't need or even want video modes like 256x240.
There wouldn't be any difference compared to e.g. 2048x240 and you don't really know if this game for a system which seemingly only has 256 pixels wide like SNES isn't really using some tricks and only looks good with 512 pixels wide. Not to mention some systems have different resolutions like Genesis/Megadrive has games with 256 and 320 pixels wide.
Of course probably want emudriver anyways if like EI says it was specifically made to resolve all issues with video mode switching.
Alternatively like I say you should rather use very high resolution (integer multiple of system's vertical resolution) and use CRT shader. Much better effect than trying to have real 240 lines which in an ideal form so with BFI doesn't look any different than most basic 480p with scanlines.