drcrappants
Weaksauce
- Joined
- Aug 26, 2011
- Messages
- 115
is there any significant differences between these 2 ratios? why do companies make both instead of sticking with one?
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not really... fov varies from game to game and a lot of them have a customizable fov. Some games are built around 16:9 yes but i could potentially see more on my screen on a 4:3 monitor than a 16:9. I actually prefer a 4:3 aspect ratio... it's so much easier to have a focal point in the center of my screen and work from there. With widescreen the focal point is lost to me and it makes it very difficult to play competitive FPS even though you have more screen space.That kind of says it all.
16:9 >> 16:10
@10e
For websites it's better just to rotate the screen into portrait mode. Most website only use 1/3 of your screen width wise anyway.
For a gaming-only screen I have no preference, but 16:9 seems to be better supported by more new games due to "console fever" it seems.
Those polls are likely won more because of the number of pixels, not the aspect ratio.
Those results are old and it changes continously.
In 2004 - 67 percent said 4:3
In 2008 - 67 percent said 16:10
In 2012 - 67 percent will say 16:9
Those results are old and it changes continously.
In 2004 - 67 percent said 4:3
In 2008 - 67 percent said 16:10
In 2012 - 67 percent will say 16:9
Nice crystal ball. Lol at your fanboyism.
16:9 is far better for everything!
Especially games!
http://en.wikipedia.org/wiki/Field_of_view_in_video_games
16:10 is simply not wide enough. The extra width in 16:9 is really needed.
That kind of says it all.
16:9 >> 16:10
This topic has been discussed since 2008:
16:10 vs 16:9