16,000 Cheaters Have Been Banned from Apex Legends

Discussion in 'HardForum Tech News' started by cageymaru, Feb 18, 2019.

  1. Bullitt

    Bullitt 2[H]4U

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    Man, I kinda disagree. myself, along with a couple others ran a server for a FPS we were big into, mainly for funsies, but we enforced a tight ship, no bullshit sorta thing. I was banning cheaters via punkbuster screenshots almost daily. Half the draw was we would publicly ridicule them via our website which kept player stats. That was fun as shit, and our server got a decent reputation for "a place where you could go for a fair game, because the admin's gave no fucks and would ban your ass when caught." I miss those days, and the lack of tools and private server options really, really suck.
     
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  2. Krenum

    Krenum [H]ardForum Junkie

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    This is why we can't have nice things
     
  3. Darunion

    Darunion 2[H]4U

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    Man that shit was almost a full time job in itself. Helped admin a CS server back then and it was work. But it was rewarding to play on such servers though, usually pretty smooth and was often fun groups to play with.
     
  4. /dev/null

    /dev/null [H]ardForum Junkie

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    Nope, the caps is to put emphasis on pervasive. Cheating did happen. I just didn't see it everywhere like I've seen with multiplayer games over the past few years.
     
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  5. /dev/null

    /dev/null [H]ardForum Junkie

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    Lead & Gold...looked like a fun game, but when I got around to it...0 players, no single player = dead game.
     
  6. DrDoU

    DrDoU 2[H]4U

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    No wonder I don’t play multiplayer no more. It’s a cheat festival.
     
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  7. Dan_D

    Dan_D [H]ard as it Gets

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    Aimbots were definitely a thing in UT99, UT2003, UT2K4, and Quake 3 Arena. I don't know how pervasive they were. Sometimes just being good would get you accused of using one, but that didn't make it true. I know I've run into some obvious examples but they were few and far between.
     
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  8. Rahh

    Rahh [H]ard|Gawd

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    Obviously they wouldn't deal with sponsored rank play from the publisher and would still be an option? Just as hosting your own private server should be an option and as to why it would be better is also pretty obvious for reasons already stated in posts before this.

    Simply put active mods on a private server usually equals a much better experience.
     
  9. oldmanbal

    oldmanbal 2[H]4U

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    Other than a joke, I don't see this as reality
     
  10. Makaveli@BETA

    Makaveli@BETA 2[H]4U

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    I think you mean playing on a LAN. Because as long as the internet and Multiplayer has been around there have been cheaters.

    Granted there were cheaters on lans too but it much easier to get up and punch someone in the face when you are in the same room for cheating.
     
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  11. 5150Joker

    5150Joker 2[H]4U

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    Its not that bad and a lot of people blame hackers for their lack of skill. My buddies and I won 4 games in a row this morning and I've only ever encountered one suspicious player since the game released. Also 16k out of millions is a drop in the bucket.
     
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  12. Oldmodder

    Oldmodder Gawd

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    Dont people pirate OS anymore ? back in the day ( 90ties 00ties ) i was pretty much the only one with a real windows key.
    Though i will admit that when i finally got into windows with win 98SE my first copy was a crack, but after getting settled in i did go and buy a genuine windows CD.

    I have not played any multiplayer since then, but cheaters was a problem in the games i played, i would even go as far as saying a big problem.
    And still i was often accused of being a cheater when i did not wear my clan tag & name, people not realizing that playing 6 - 8 hours a day do make you a lot better than the casual player.

    Personally i think ANY option should be taken against cheaters in online games, and the people that now make money of making those cheats.
     
  13. opfreak

    opfreak Gawd

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    meanwhile in BF land EA says they don't have a cheater problem.
     
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  14. Dodge245

    Dodge245 Limp Gawd

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    Just wanted to say my game updated last night, and I didn't have any of the issues I was experiencing, managed to become Champion and gain several Kills... I could not find anything in the release notes specific to net code, over than a bunch of issues resolved with certain characters. But it felt a lot better playing last night.
     
  15. knowom

    knowom Limp Gawd

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    It was less prevalent and more obvious than it tends to be today. It can be plenty obvious today, but it can be masked in a more controllable way today the average cheater as well. Also LAN's weren't strictly LAN only they often served the surrounding community in the area that connected to their hosted server's. It boils down to how actively it's administrated to spot and deter the hackers and that's where private servers firmly have a upper hand at policing the problem not all of them are doing it strictly for financial gain unlike game companies which mostly do it for that reason. Private servers also provided the means to restrict server access to individuals which is great of a bunch of people that all know each other wanted to play and compete with each other and not have to deal with outsiders.
     
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  16. Mystique

    Mystique Limp Gawd

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    I throw my vote in the "it was the same, if not worse back then ring" as someone who played cs 1.3.

    I still play FPS nowadays and barely run into people I suspect, whereas there used to be 1 hacker/server back then.
     
  17. TheOne&OnlyZeke

    TheOne&OnlyZeke 100% Irish

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    16,000 out of a max of 25 million players......is nothing at all

    At least they are trying to actively combat it though
    Not like DICE with BFV
     
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  18. Dodge245

    Dodge245 Limp Gawd

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    Its free so they will want to keep the player base as that's how they are making money unlike PUBG and BFV who took the money and ran.
     
  19. readeh

    readeh Limp Gawd

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    They do exactly this which is why cheats regularly gets updated with newer versions to "avoid" getting banned. They wait it out and ban in waves to get as many as possible banned, which is why you see thousands of people banned at the same time. Source use machine learning now for anti cheat and I wish more companies would start doing that.
     
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  20. knowom

    knowom Limp Gawd

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    In a blind test how much reduction of recoil from a opponent in real time would it take before you'd readily notice it from another opponent do you think on average? 2.5%, 5%, 10%, 15%, 20%, 25%? More? I don't mean readily feel the effects of it, but I mean notice the actual animations/bullet spray from their guns being way off. I don't even know if it would be obvious at 50% w/o having seen a before/after comparison first for the particular game. Now across a few different games do you think you could notice a 10% or 25% recoil reduction? My main point is cheats can mask the perception of them today. It's not just full recoil reduction it's a configurable % based reduction. It's a lot like trying to guess your opponents ping. You closely can you guess another players ping in a blind test? I mean a vague idea sure you might guess that, but how closely can you guess someone's ping ranging from 0 ping to 100 ping in a blind test accurately? +/- 5ping? 10ping 20ping? 25ping? Cheats aren't so simple today. If a player is using auto aim 1 out of every 10 bullets roughly how can you guess in real time which bullet it is?
     
  21. tangoseal

    tangoseal [H]ardness Supreme

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    I can change my isp issued ip by plugging in another router. Use a VPN etc... it's nearly impossible to stop cheating.