10 Ways NVIDIA Is Making VR A Reality

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NVIDIA has created the VRWorks SDK to provide headset and application developers with the best performance, lowest latency, and plug-and-play compatibility for VR. The top game engines that are being used for creating VR games are now integrating NVIDIA VRWorks, including Unity, Unreal Engine, and Max Play. HTC and Oculus headsets have added support for VRWorks. It’s being adopted by cutting-edge VR developers like Sólfar Studios with Everest VR, Valve Software with The Lab, ILMxLAB with Star Wars Trials on Tatooine and InnerVision Games with Thunderbird: The Legend Begins.

Any solution is only as good as the GPU’s drivers. Our Game Ready drivers are recognized as the best in the industry. NVIDIA works closely with developers to make sure games perform well on the day the game ships. This is incredibly important for VR, as the slightest stutter or performance dip can ruin the experience. Delivering launch day drivers will be a big difference for VR games and applications.
 
aka "Quick! We need a way to monopolize the VR industry before AMD gets their foot in the door!"
 
aka "Quick! We need a way to monopolize the VR industry before AMD gets their foot in the door!"

This. AMD has been working on VR. All of a sudden, now that we see VR is a real practical thing, Nvidia is some market leader.

Man, I swear, I hate Nvidia sometimes. More obnoxious than anything at times.
 
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Please. Nvidia needs to work on their drivers first before they can even think about hyping VR. Nvidia's drivers are currently in a state only seen since late 1990's ATI. They are nowhere near ready to support VR.
 
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