HardOCP News
[H] News
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NVIDIA has put out a new video showing off new PhysX FleX features.
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What good will this do if it's just another Nvidia only technology?
Just like NVIDIA is free to reimplement Mantle, AMD is free to reimplement PhysX.
hummm... if is accurate enough in fluid simulation, i can skip paying the solidwork fluid simulation or national instrumental version too!
AMD and Nvidia are businesses. They're not doing what they do for the good of humanity, so you can really stop pretending one is better than the other. Pick the one you like and move on.
AMD and Nvidia are businesses. They're not doing what they do for the good of humanity, so you can really stop pretending one is better than the other. Pick the one you like and move on.
You're in a thread about a video card company so you're obviously not allowed to be anything but a rabid, slobbering, angry-faced brand loyalist. If you're going to insist on being all sensible and stuff about it, you can just show yourself to the thread's door and throw yourself out. Don't come back until you're have a company logo tattooed on your butt and you're ready to wave around torches and pitchforks at those dirty heathens who worship the other company!
Maybe demo this with better graphics next time, ok?
hummm... if is accurate enough in fluid simulation, i can skip paying the solidwork fluid simulation or national instrumental version too!
Everything moving looks so "rubbery"
This, completely. They're both businesses and for profit companies, pushing one over the other as angelic and holy is just absurd, period. Amd was offered physx at one point, and just as with mantle being offered to Nvidia, it was rejected flatly because it would be a ridiculous business move to support a competitor's features that you have no control over and can be changed around by them, optimized for their hardware and not yours etc at any time as much as they want.True, and I agree somewhat. If I remember correctly though, Nvidia offered PhysX on a royalty type basis to AMD at one point too, the way AMD just did with Mantle. (with a similar result) I don't remember all of the details, but I think that was mentioned shortly after NV bought PhysX. Open standards are great, and I do applaud anyone pushing them forward over proprietary.
That said, Nvidia's features, drivers, etc. have largely appealed more to me than AMD's in the past, so that's typically what I have in my system. Every once in a while (I'd say every two to three product cycles) AMD does something that makes me give them another shot. I usually like the experience overall, but then one thing or another makes me go back. Typically drivers, compatibility, etc. And even PhysX to a degree. I really like the visual additions in things like Borderlands.
I really wouldn't push one over the other, but will happily chime in with why one works for me over the other. Right now, with my 970, I've got the drivers, features, compatibility that I like from NV, and less power usage than an equivalent AMD part. No reason to switch. I could easily see AMD tempting me back any time in the near future as well.
My post was a little more stringent than I meant it to be. I just thought the "oh wait" comment was a bit silly, when if I'm not mistaken PhysX could have been possible on AMD at one point, but was refused. (even if it was in favor of an open standard)
This, completely. They're both businesses and for profit companies, pushing one over the other as angelic and holy is just absurd, period. Amd was offered physx at one point, and just as with mantle being offered to Nvidia, it was rejected flatly because it would be a ridiculous business move to support a competitor's features that you have no control over and can be changed around by them, optimized for their hardware and not yours etc at any time as much as they want.
Mantle is about to be outmoded by dx12 before it ever really was used in any number of games (there are what, half a dozen remotely major titles with it? A year later. ) while dx12 will launch with more than that day 1 and have the whole industry backing it, in shorter order than even dx11 and dx9 since it's an easy development transition and offers major benefits.
While physx hasn't been used widely, it has been used to great benefit and visual effect in a few major series of games every single installment, and a good number of various major one off games. And with physx flex being supported natively for acceleration and use in Unreal Engine 4 and Unity 5, that's only going to explode in the future in terms of number of titles supporting it. It brings a real, tangible, additional value to the table instead of trying to replace an industry standard with minimal benefit on gaming systems and only working on a minority of video cards.
If the two companies had more than one brain cell between them, they'd develop a common standard. Because if they're in business to make money instead of wave their genitals around, history has already proven proprietary GPU features are doomed to niche use, while open standards are not. No game/etc developer in their right mind wants to choose between coding for multiple standards or eliminating half of their potential sales. So this supercomputing potential goes moreless entirely ignored and unused.AMD and Nvidia are businesses. They're not doing what they do for the good of humanity, so you can really stop pretending one is better than the other. Pick the one you like and move on.
Fine... **kicks at ground, walks out slowly**
If the two companies had more than one brain cell between them, they'd develop a common standard.
It started off like milk, but it looked like something else a moment later. Don't let Japan see this stuff. They might get ideas.Great, now I can pour milk on a rabbit.
hummm... if is accurate enough in fluid simulation, i can skip paying the solidwork fluid simulation or national instrumental version too!
It started off like milk, but it looked like something else a moment later. Don't let Japan see this stuff. They might get ideas.
Since DX12 won't be used on Windows 7, Mantle won't be outmoded (heck, DX12 and OpenGL NG are heavily based on Mantle, so it is important).
Also AMD isn't asking for royalties from Intel/Nvidia, but yeah the SDK isn't fully ready for them to make their own mantle drivers, so the comparison with PhysX (paid royalty, and Nvidia was the one that had to do the implementation = they would get to know the full layout of AMD's chips logic) is entirely baseless.
And Windows 7 is losing users rapidly
What else do you think happens when MS dictates specific OS versions on new PC hardware? All they have to do is wait to get 90+% of the world on any version of Windows they wish.To what....Windows 8? LOL. No.
At least they would actually be getting proper use out of the tech.
It started off like milk, but it looked like something else a moment later. Don't let Japan see this stuff. They might get ideas.
What else do you think happens when MS dictates specific OS versions on new PC hardware? All they have to do is wait to get 90+% of the world on any version of Windows they wish.