Crytek Invites You to Become a Game Developer

CommanderFrank

Cat Can't Scratch It
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Have you ever wanted to be a game developer, even just a little bit? If you think you have something to add, Crytek will honor your dream for the paltry sum of $10 bucks a month subscription fee for CryEngine.

The monthly fee will allow for unlimited access to the latest CryEngine build, including the Sandbox editor, which lets you produce, edit, and play your games seamlessly, providing instant feedback on your project as it develops
 
Being an indie dev should take on a whole new meaning with these new tools from Crytek and Epic's Unreal Engine. Now they have no reason to make their games look like retro NES games (unless that's what they were going for).
 
Being an indie dev should take on a whole new meaning with these new tools from Crytek and Epic's Unreal Engine. Now they have no reason to make their games look like retro NES games (unless that's what they were going for).

No, that's not how it works. The engine is only a small portion of the cost. The assets required for full 3D AAA masterworks are so vast and expensive you're still going to be seeing the same kind of indie games. Besides, other 3D engines have been cost effective for indie use for a long time (E.G. Unity).
 
Being an indie dev should take on a whole new meaning with these new tools from Crytek and Epic's Unreal Engine. Now they have no reason to make their games look like retro NES games (unless that's what they were going for).

^this.
 
No, that's not how it works. The engine is only a small portion of the cost. The assets required for full 3D AAA masterworks are so vast and expensive you're still going to be seeing the same kind of indie games. Besides, other 3D engines have been cost effective for indie use for a long time (E.G. Unity).

It is always nice to have more choices, and since all of the engines offer different licensing terms and conditions, the developer can choice the one that meets both his technical and licensing needs :cool:
 
Being an indie dev should take on a whole new meaning with these new tools from Crytek and Epic's Unreal Engine. Now they have no reason to make their games look like retro NES games (unless that's what they were going for).

You could already make decent looking games with Unity.
 
I understand the average layperson knows nothing about how art assets for games are made, but it's a shame to see anyone on this forum be so ignorant.
 
This is pretty much what Epic is doing with the new Unreal Tournament, only I think the fee for the editor is like $20.
 
So you can build your assets in modo using the student license, texture them in student version of say photoshop or other graphic programs, then throw them into UE4 or Crytek and have something that looks cool without having to get thousands of dollars in DCC software, just hardwork.

I will say importing into UE4 is a lot easier than crytek. Now all we need is for Autodesk to bring back a ple version of maya for those who don't like the modo interface.
 
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