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For those of you anxiously awaiting the game, there is a preview of Metro: Last Light over at Polygon today that is definitely worth checking out. Here's a screenshot and a quote to get you started.
When the player sneaks up to an enemy they can decide whether to kill or knock out the bad guy. There is no overt reward or punishment built into that decision. Knocking out an enemy doesn't involve more risk. Later, I ask Huw Beynon, community lead for Metro: Last Light, about that. Why bother including it if you aren't rewarded or punished? "Overtly speaking, there are choices you have to make in the game constantly," he said. "There are choices on all manner of fronts, and the fact that choice is being made is never overtly displayed."