Nvidia Exec Says Consoles Will Die

CommanderFrank

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Are consoles going on the endangered species list anytime soon? If you listen to Nvidia’s Phil Eisler, head of Nvidia's GeForce Grid Cloud Gaming, they will be. What will replace them you might ask: cloud based gaming, of course. :D

According to Eisler, the biggest barrier to cloud-based gaming has thus far been network latency. But the Nvidia exec claims cloud gaming is on the cusp of achieving latency times well below today's average console game.
 
Are consoles going on the endangered species list anytime soon? If you listen to Nvidia’s Phil Eisler, head of Nvidia's GeForce Grid Cloud Gaming, they will be. What will replace them you might ask: cloud based gaming, of course. :D

Of course, Nvidia will say cloud based gaming.

Didn't Nvidia announce a cloud based-video graphics/GPU rendering sometime ago?

And, I know AMD mentioned about investing in more cloud server technology.

But, I highly, highly, HIGHLY doubt cloud based gaming is going to kill off consoles. Until ISPs stop putting bandwidth limits and caps, and improve both quality of service and speeds to all customers, then maybe cloud gaming may take a bigger foothold. Until then, it's laughable to even consider consoles dying anytime soon.
 
Phil Eisler can just suck a bag of dicks if he thinks that cloud based gaming is going anywhere with all the highly restrictive issues ISP's place on their customer base.

Cloud based gaming isn't going to happen anytime soon with bandwidth caps.
 
"Consoles will die" sounds like he's threatening to go postal at gamestop and take out all the filthy Xboxes with their filthy AMD chips! :D

But cloud based gaming is shitty. He missed most of the main issues:

  • Latency (in the real world is waaay above what they suggest with "evidence"),
  • not owning games,
  • not being able to mod games,
  • losing your entire collection when another cloud service dies,
  • not being able to play anything because your connection died/your bandwidth cap is reached,
  • not being able to play because your housemates are watching Netflix, or are playing a game/downloading porn.
  • not being able to use custom hardware
  • not having access to savegame files to store locally
  • etc. etc.
 
of course he's saying that because none of the nvidia chips made it to the next gen consoles.
 
I guess Nvidia failed to sell any GPU's to Microsoft, Sony and Nintendo this time around and are being sad losers.

Yes, cloud computing might be the future but at the time when it might be usable, different and most probably better solutions will have arrived.
 
It's gotten too common to predict that PCs are going away so now we need to focus on predicting the death of something else.
 
as much as i would like this to be the case and pc gaming to be stressed, NO FREAKING WAY. Consoles are just too convenient to ever be overcome
 
Sounds like marketing speak and sour grapes since they're not invested. As mentioned, the internet infrastructure, especially in the U.S., simply can't support cloud gaming. Hell, it's already getting crushed by streaming, and that's much less demanding.
 
Without the infrastructure in the US, cloud based gaming will not take over for a long long time. There's still a very high need by those without high speed internet access. I see a future were "consoles" will disappear and will just be an app on screen devices. If you have a system with sufficient power, you would be able to run the app directly on your device to help reduce latency. If not, you would cloud game. There's still a lot of life in consoles right now.
 
First Nvidia can't get an x86 license so they claim ARM will replace x86 on the desktop and server. Now Nvidia can't get GPU wins on consoles so we won't have consoles anymore.
 
Is it coincidence that it's likely AMD will power the GPU of all 3 next-gen consoles?
 
Is it coincidence that it's likely AMD will power the GPU of all 3 next-gen consoles?

It's very likely. If that VR Zone article about Sea Islands is to be believed, Sea Islands architecture was chosen for "high performance consoles."

Other rumors around the Internet are pointing to an AMD GPU of some kind for the PS4 and Xbox NEXT/Orbis. Nintendo has a Radeon 4000-series equivalent GPU according to other rumors, or possibly a modified, low wattage 5000 or 6000-series GPU like a 6550D.

So, Nvidia definitely sounds like they're crying over losing their chance in being in the next generation consoles.
 
Wow... That's a butt hurt statement alright!

Data caps and distance latency will take care of any cloud based gaming dreams for the foreseeable future... Well there's Onlive... Lol...
 
you can't shove 60 frames worth of high change video data down the pipe of your average home connection. further, input lag is terrible.

in short, those are insurmountable technical problems that are instantly solved by inexpensive local compute.

valve has the right idea. cloudify the library, design good hardware, profit.
 
Cloud gaming would be even worse than console gaming. 720p, 25/30fps cap, and extreme lossy compression to mitigate high latencies and low throughput.
 
Direct neural connection to who's hive? F%$# that, not after they botched that last connection upgrade. Who cares if you can plug it in either way definitely not worth the trouble.
 
Isp's want this. Why? They can force people to use their services or charge companies so it wouldn't eat your monthly bandwidth. And honestly nvidia will push this as hard as they can so they can have the initial dominance like they did to get 3dfx out of the business.
 
He's right about console death, but wrong about cloud gaming. Cloud gaming is just not going to happen ever. So many people are with such terrible internet connections, that you could barely send a HD video without buffering, let alone a live video feed that doesn't have lag that makes you want to throw the controller at it. Could gaming is just an anti piracy, anti used, and anti rental method that will crash and burn.

Game consoles are dying, and it won't be cloud gaming. There's a reason why the Xbox 360 and PS3 have been around for so long. Sony and Microsoft are afraid of people willing to adopt to the new prices and new games. The Wii U is $300 - $400 for a console that would seem like a marginal upgrade from the PS3/360, at best. The PS4/720 will likely cost $400 -$500 and won't offer much of an upgrade.

You already see customers who are reluctant to purchase games at $60, which is something I'm sure Nintendo will see backfire on them. At this point customers are more willing to hook up their PC to their TV and get dirt cheap games through Steam then bothering to buy a new game console to be stuck into buying $60 games again.

The only exception is Nintendo, and that won't last for very long. Especially if Nintendo doesn't get their act together and start releasing games like they used to before GameCube. They tried to appeal to the kids market, and it failed. They tried with the casual market, which started strong but failed in the end. Either way, Nintendo will have to look into making games for the PC eventually.
 
The only exception is Nintendo, and that won't last for very long. Especially if Nintendo doesn't get their act together and start releasing games like they used to before GameCube. They tried to appeal to the kids market, and it failed. They tried with the casual market, which started strong but failed in the end. Either way, Nintendo will have to look into making games for the PC eventually.

Well..Nintendo is actually extremely successful, they just have little to no credit anymore for making games for their original or even 2nd generation of fanbase. It's the same titles for the same age range, forever. And they sell millions. And they sell their hardware for a profit. That's huge.
 
Cloud gaming will never take over anything until someone figures out how to move data faster than light to eliminate latency.
 
This had make me think.... there could be a great market for this technology at asian internet gaming shops. Just have all the terminals run from a central hardware source. maybe
 
Cloud gaming will never take over anything until someone figures out how to move data faster than light to eliminate latency.

From Mr. Eisler's comments, it would seem this is a fait accompli...
 
Cloud gaming will NEVER happen with the greedy ISPs we have here in America. By the time that speeds get good enough here at my house (like 100/100 uninterrupted lol), I will be old, if not dead.

Long live consoles and PCs. I used to be more pro-PC gaming in the past, but now? Who gives a crap. As long as I can play my game and enjoy it, who cares?
 
lulz NVIDIA.
I'm sorry, but the "classic PC" is more likely to die than consoles are.

This is FUD from NVIDIA's marketing team, at best.
As much as I would love to see PC gaming make a comeback and the consoles die off, it's not going to happen.
 
lol @ cloud gaming, unless everything and I mean everything is now running at latencies of fiber, I highly doubt that oh great and powerful NVIDIA
 
Cloud gaming would be even worse than console gaming. 720p, 25/30fps cap, and extreme lossy compression to mitigate high latencies and low throughput.

Indeed and another limit that hardly anyone ever mentions (or are aware of) is half the vertical and horizontal color resolution. Even if compression is lossless, you'll still be looking at smeared colors unless the world transitions to 4:4:4. As it stands, everything from youtube videos to Blu-ray still use 4:2:0 subsampling, so it would require a huge shift in the industry to even be considerable. 4:2:0 is mostly ok for live footage, but games thrive on sharp, crisp graphics.
 
Nvidia HAS to say this right now. For traditional gaming (not mobile/touchscreen), there are now three markets; console, PC, and cloud. In terms of the console markers, it appears that AMD got the GPU design wins in all three next-gen consoles. For PCs, that's been a shrinking market for awhile. Nvidia is the big player in back-end hardware for cloud-based gaming, so that's their future big market if PC gaming tanks. They've been squeezed out of the console market almost entirely, having to rely on legacy PS3 console sales and maybe Tegra sales if systems like OUYA take off.
 
Well if improvements to the line doesn't help latency, is the main slowdown at the routers?

It's the length of chain and how many jumps and connections it has to go through. DSL can have lower latency than 1000/100 cable depending on ISP network setup and how many bridges it has to cross and turns it has to make there and back. "Faster" means a wider road, not a higher speed limit, it might have an effect, but it might not.
 
I see lots of people have already beat me to ripping this statement to shreds.

Almost makes me feel sorry for Nvidia.

Almost.
 
Cloud gaming does have some obvious advantages, however... and I don't suspect a bunch of PC enthusiasts would have it in them to see those. ;)
 
It's the length of chain and how many jumps and connections it has to go through. DSL can have lower latency than 1000/100 cable depending on ISP network setup and how many bridges it has to cross and turns it has to make there and back. "Faster" means a wider road, not a higher speed limit, it might have an effect, but it might not.

I know about "band" "width" and width of the road. I was just wondering if those bridge or router jumps is pretty much everything that factors into latency?
 
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