Forza Horizon Preview - Overview - Interview

Looks good, but the cars are ridiculously shiny, which spoils any form of realism they tried to have with those landscape.
 
Looks good, but the cars are ridiculously shiny, which spoils any form of realism they tried to have with those landscape.

Even going through the dirt or wrecking, car still looks brand new with a collector quality paint job.

Looks nice. I like the Forza series.
 
Looks like it is trying to be a need for speed game, which is great if your not trying to be a racing sim.
 
I'm looking forward to this one. I hope they have my 2013 Boss 302 in the game.
 
I really wish they'd have released the series for PC over the years. I fricking hate console gaming.
 
I like the open world premise if done well...also they HAVE to keep the sim style driving, don't want none of them arcade shenanigans!
 
Bleh, street racing and sims don't mix well, with realistic handling you lose too much time to small obstacles in your way so who wins simply ends up who got luckier with the traffic, and if they're going down the arcade road I really couldn't care less about the game.

Basically, "meh".
 
Bleh, street racing and sims don't mix well, with realistic handling you lose too much time to small obstacles in your way so who wins simply ends up who got luckier with the traffic...

Learn to drive better and/or use steering wheel?
 
Learn to drive better and/or use steering wheel?
Huh? That has nothing to do with it.

You missed the point, with realistic physics small obstacles end up being huge differences in time. It has nothing to do with driving better or using a wheel, hence why it comes down to luck.

You lose so much time when you actually have realistic physics. You lose time with arcade physics as well, but it's massively compensated by they usually implement unrealistic acceleration, unrealistic drift physics, unrealistic slow down when crashing and quite often unrealistic "boost buttons" to bring you back up to speed.

There's reasons why you never really see realistic physics with high powered cars in street racing games.
 
First i way like yay, :eek: then i hear the dubstep sound and made me go limp:(
 
First i way like yay, :eek: then i hear the dubstep sound and made me go limp:(

This. No idea why this seizure-inducing 'music' is everywhere now. Maybe just a sign I'm getting old. These crazy kids and their music these days...
 
I love Forza....but that's not Forza.

They can slap the Forza label on whatever they want, just leave the primary series alone... Or go the Grand Turismo route and include both when you buy the game (a sim disc, and an arcade disc).
 
I really wish they'd have released the series for PC over the years. I fricking hate Xbox 360.
**fixed for me**


Come on emulators. Shouldn't be that hard to make one with all these console-2-pc titles we have now!! I'll buy the game, just not the system.
 
Bleh, street racing and sims don't mix well, with realistic handling you lose too much time to small obstacles in your way so who wins simply ends up who got luckier with the traffic, and if they're going down the arcade road I really couldn't care less about the game.

Basically, "meh".


I disagree. Not that we have any good examples of such games but I think it would be a good, refreshing idea to mix realistic sim with arcade stuff. Actually I have wondered what has taken them so long. As much fun as driving with traffic is in NFS or such, the arcade racing feel ruins them for me in the end. They get boring and pointless, you arent really driving cars, just some vehicles that behave oddly.

But take relatively accurately handling cars and physics to such hectic city enviroment... sign this car-porn freak in! Also dont forget to add in cops.
 
**fixed for me**


Come on emulators. Shouldn't be that hard to make one with all these console-2-pc titles we have now!! I'll buy the game, just not the system.


Geek mode on



Emulation is not the same thing as porting the game. Porting the game is turning the whole software into different format. If we could get our hands into the source code of such game, porting wouldnt be a problem.

Emulation is about simulating every single function of a machine in software, on fly. Ridiculous amount of raw CPU power is required for that. Hell, moden PCs over clocked to 4.5ghz+ are barely capable of running some Wii/Gamecube games through emulators at stable 60fps.

So, emulation isnt an option for many, many years. And considering the complexity of Xbox360 and especially PS3, creating such emulator is terrifying project. Hell, creating mostly functional PS2 emulator (PCSX2) took years to make.



Geek mode off.
 
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