HardOCP News
[H] News
- Joined
- Dec 31, 1969
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This video showing off soft-body physics in CryEngine3 is kinda neat. The team behind the open source "Rigs of Rods" is responsible for this (not Crytek).
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How am I supposed to unrealistically run over hundreds of unsuspecting pedestrians, bounce off a few buildings in head-on collisions and still escape the police when damage modeling becomes this accurate?
Swap cars. Your character is an Olympic-caliber sprinter and can unlock and hotwire a car in less than half a second.
Strange... it looked really awesome in the test box, but when they put it into the jungle/game test, it looked like the gravity was turned way down. It was see-sawing rather oddly, and didn't have the violent movements that you would see in real life.
Still impressive with that flaw... I'm sure the final version will be extremely impressive.
Strange... it looked really awesome in the test box, but when they put it into the jungle/game test, it looked like the gravity was turned way down. It was see-sawing rather oddly, and didn't have the violent movements that you would see in real life.
Still impressive with that flaw... I'm sure the final version will be extremely impressive.
Too bad the games suck.
But hey! we got cool physics!