I was playing The Lab this summer, and due to the large room space I have I was able to walk myself outside the bounds of the lab area and stand right next to the path where the forklift intermittently races by. I think I was actually trying to get the dog to play in the path and see if it...
Just thought I'd mention noticing the headphones in your sig: the DT770 pro and HD6xx are among the best suited full-sized headphones for VR due to their firm clamp force. I have a half dozen similar class headphones and most of them can't reliably stay over my ears if I rock and twist my head...
The objective way to do it would be to scale the supersampling for each card respectively with the aim of having maximum possible sampling while keeping the frame times consistently below the reprojection threshold. This might also showcase bottlenecks with the differing VRAM sizes as the...
I would love to see some sort of subjective analysis on IQ for the higher-end GPU configurations that are managing to get a lot of frame time headroom left over. A lot of content seems to benefit from manually cranking up the eye buffer size (supersampling), so it would be cool to see in what...
If developers aren't devoting sufficient resources to properly optimize for AMD hardware, then it's on AMD to do something about it for their customers. Valve had to do work on Unity's renderer to make it better optimized for Vive developers rather than Unity itself doing it. Oculus/Carmack...
So you're saying:
a) Nvidia didn't issue a mass refund on a product line,
b) Changed their stance on mobile GPU overclocking,
c) AMD has closed some of the driver performance gap that used to exist,
Therefore the correct assumption is that Nvidia won't be releasing driver updates that...
I always found this talk pretty pertinent on this topic: https://www.youtube.com/watch?v=SwyTaSt0XxE&t=24m40s (basically an overview of the hurdles and constraints that exist when you try to hash out a real theory to get rid of dark matter, as well as the efforts in the past few decades to do...
I've seen it reported more out of GDC (and the handful that have gotten their kits in the last 48 hours) than from previous demos. It might just be the fact that the meandering pace of the Citadel demo is a rather ideal case for hiding poor pixel response, while TF2 and Hawken are among the worst.
Their current trackers poll every 1ms, and yet they're still in that 35+ms range of combined hardware input lag with their current devkit. The only place left for them to eke out latency is with rendering speed and display refresh rate. I don't disagree that consumer-level trackers of today...
They're really talking about total I/O latency, of which tracker, rendering time, engine frame buffering, and display panel post-processing and pixel response time are all a part. Having a 1ms tracker latency is a nice bump over 8ms trackers, but the bulk of the latency is still going to be...
It's not just about smoothness, but also latency. 120hz means your screen is going to get updates every ~8ms. 60hz means ~16ms. Pixel response time gets tacked on after that.
For the whole input->output chain, assuming 60hz w/ 60fps and 2ms display response time, you've got a theoretical...
Read your links down around the part where it talks about "free energy" and perpetual motion machines. There's a reason why this apparently revolutionary technology story isn't lighting the academic/scientific community afire.
I'm not sure what her age has to do with anything, aside from...
While a computer may read information from a hard disk as strictly digital polarities, the reality is that each 'bit' is still physically a magnetic field that's subject to variations in strength, which is why government and financial institutions require multiple passes in order to ensure any...
While Notch will certainly make some bank from the success, the days of him being a one-man indie-developer reaping 100% of the financial rewards are long gone. The xbox version wasn't developed by Mojang, and would have had Microsoft's mitts on it too (the game is an xbox exclusive, so likely...
If that's the case we might actually get a puzzle game with some difficulty instead of the scripted linear corridor stroll for 10 year olds and console players that was Portal 2 single player.
There's no feeling of achievement if there's never a risk of failure.
Because Apple are clearly stupid when it comes to engineering.
They chose the res because it allows them to maintain compatibility with all the old apps, art, etc as it's a simple doubling of pixels on each axis.
Am surprised they don't implement a directional blocking system similar to Mount&Blade, wouldn't take much and it would introduce a better give/take flow for melee.
I find the HUD to be pretty poorly set up. You have 4 separate bars/timers between health, stamina, magic, and your shout timer, and they go and put them as far away from each other as possible. Seems to be designed for aesthetics rather than usability. Also the manner in which the health...
Elements of mouse sensitivity seems to be related to FPS (especially after disabling v sync), and it's not just a minor variation in sensitivity either. Going into a small room, looking up and down results with a very high vertical sensitivity. Turning around to look at a fire place with a...
I don't think there's any gnashing of teeth here. We all know there's going to be fast travel, and that it'll likely function exactly the same way that Oblivion and Fallout had it. In the laundry list of reasons that folks may have had to hate Bethesda's recent offerings, fast travel certainly...
*shrug* Then you simply end up choosing the nearest city or existing waypoint as a launching point to where ever the undiscovered place is. For me the feeling of size in a game world has little to do with content or physical size, and everything to do with the time it takes to get places. You...
The problem with fast travel is that once it's included in the game, the quests are designed for it to be used. Rather than having quests be strictly regional in nature, you tend to see more requests made of you to travel to other towns that are on the opposite side of the map. With a map...
"300% better" or "300% increase" or "300% improvement" would mean 300% in addition to the original figure. So 300% + 100%. If "300% better" simply meant multiplying the original figure by 3, then "50% better" would mean a decrease, which is silly.
What started the downslide of SWG for me was the introduction of the holocons and the Jedi grind that they prompted, and this started about ~6 months after release. What the Jedi grind did was cause most of the heavy users that were the backbone of the player economy, to dump their master level...
Only reason I don't miss my CRT is due to having forgotten how much better it felt to game with. If I still gamed competitively, I'd dust off the trinitron again.
Having finally reached 30 years of age, I can now do this:
*puts his grumpy old man hat on*
New games suck. They're too easy, too tame, too bland, they cater to the lowest common denominator in order to appeal to a broader market, all the while neutering much of the reason why their...
Inverted due to magic carpet. Its not really intuitive, just a matter of practice. I'd bet that i could do both inverted x and y axis just as well after some practice.
You're right, but the difference in impressions I got from the two games was this:
In Portal1, the maps were crafted by adding unportal-able surfaces only where necessary in order to maintain the integrity of the puzzle (to keep you from just bypassing the whole thing.)
In Portal2, the maps...
In terms of time spent solving puzzles, using portals and other game mechanics (ie. actual gameplay), I'd be surprised if Portal 2 is that much longer than the first game. The bulk of the additional runtime is spent walking on catwalks, longer load times, longer stretches of dialogue, and...
Is amazing how they could make a game called "Portal 2", revolving around a portal gun, and yet have the game feel so constrained and limiting.
In the first game, when they had you traveling outside of the test chamber areas, they at least allowed you to feel that sense of power/freedom by...
Yep. Also single button push rush-to-next-cover-point. Looks flashy and slick but completely disconnected and uninvolving. I'd rather have stiff robotic animations and a fixed first person POV that I have 100% control of.
Looks good for a 5+ year old console generation. Kinda sad to think that it's going to be another good 6 years before we see a proper generational advancement to Oblivion. For most games graphics ≠ gameplay, but for open world games having 5-10 times the system resources definitely...
If the intelligent and/or educated people on this board don't drown out the ignorance, it tends to reflect poorly on the overall image of this forum. Also if it's just a single opinion vs opinion, then Dylan might actually walk away from this without considering he may be wrong.
No, because the science regarding ionizing radiation and the health risks related to it are relatively well understood and uncontested.
And is major reason why ignorant parents pull their kids from schools because they think the wifi is causing their kids to be sick. They hear the word...
Eh, I would say that ~3 years is accurate enough as all one can really have for a metric of what constitutes "new" is when MS packages up a new box to set on store shelves. In which case you do have regular short releases between 3.0, 3.1, 95, 98, 2K, ME, XP, and Vista, 7, 8.
But even if one...
Less limitations for repair/upgrade installs. Should be able to repair/upgrade from boot CD. Should be able to repair install to/from any service pack level. (Basically do what you could do with XP)
Ability to perform SFC from bootable OS media.
Ability to manually extract and restore...
Anytime studies are reported where they mention "wifi" or "cell phone" specifically, instead of low power "microwave" radiation, it seems suspect to me. It's a way of creating additional panic in the reader since everyone has a wifi router at home. It propagates the idea that wifi uses some...