Even in the scientific world there is a time that you have to stop aggregating data and choose or make a trust based cognitive jump of faith you declare that H1 will be accepted as truth instead of H0. For particle physics that is Sigma 5, but even this threshold is based on faith;
About RTX features one thing i ve found that can compete with DLSS is,
https://github.com/GPUOpen-LibrariesAndSDKs/RadeonProRender-Baikal/pull/193
For this and RadeonRays one has to remember that RVII presentation said +62% OpenCL.
Of course the game usage and optimization will dictate real...
About latency there is a nice comparison that equates ring bus and IF frequencies to allow an academic inspection on, a better apples to apples comparison of IPC. It also solves some misconceptions about the SMT implementation versus HT.
for some good comments about it:
Good explanation that does not dwell in the programing or math. Also, differentiates the RTX hybrid approach, from true path tracing engines and so how games will integrate is the big question???
Just to substantiate this point for all members. Thanks for the mention i did no knew K.H Chia. But that made me read his twitter posts... pretty good btw.
So i found this chiakokhua/status/1060526913536458753 dated earlier than the graph you posted as damaging to AdoredTV`s Jim.
Its...