A magic fairy told me that the engineering samples are now more stable and one has been benchmarked in CPU-Z version 1.86 but not validated scoring a 603 in single thread and 6177 in multithread. Take the magic fairy's claim with a grain of salt.
I never had any instability issues like many have had but most of those people didn't buy a board that was compatible the FX 9000 series.
It does very well in gaming and light duty workloads. I don't overclock because in all honesty it's still pretty quick at 4.7. The only gripe I have with it...
I have an FX 9590 and I've had it since November 2013. It is a Quad Module/ 8 Thread CPU and this was also settled out of court in 2016 by AMD for falsely advertising it as an 8 core cpu.
It acts as an 8 core in 32 bit applications, I will give you that. But as I said earlier it has two shared 128 Bit fpus, each cluster has one shared 128 bit fpu dedicated to that cluster, one cluster has two modules, each module has two 32 bit threads. If you run a 64 bit workload, the module...
it does exactly that when running 64 bit workloads. The FX has 2 shared 128 bit floating points. Each cluster shares one floating point. Each thread has a 32 bit bandwidth. When running a 64 bit application the module uses both threads. That is why you will see in 64-bit applications like...
Because the FX 8 core is not a real 8 core. It is a quad core/module that uses 2 clustered threads per core module. Clustered threads act as individual cores unlike simultaneous threads that work together in one core. AMD settled out of court on a lawsuit filed in 2016 over falsely advertising...
Yes the HD 7970 was a beast. The Geforce GTX 680 was it's direct competitor at the time of release. The GCN architecture proved to be superior 4-5 years later but by then it was too late. Many former Radeon users jumped ship and went to Nvidia. Nvidia performs better in DX11 because it uses Tier...
You are correct. Farcry is one of the Ubisoft titles that performs well on both, unlike Watch Dogs 1 and 2, The Division, all of the Assassin's Creeds, For Honor, Ghost Recon.
It was developed by Microsoft not AMD. Microsoft was supposed to implement it in DX11.2 which is why AMD released GCN that has Asynchronous Compute Hardware. Microsoft delayed the implementation until Direct X12. This is also why AMD had to develope mantle in 2013 to take advantage of...
Yes the RTX 2000 series has Ray Tracing and Nvidia's Asynch Compute. April 2016 Oxide released an update in Ashes of the Singularity overwriting DX12's Asynchronous Compute with Asynch Compute to improve performance on Nvidia GPUs
They are both different. Microsoft's DX12 Asynchronous Compute is used by AMD, Nvidia's D3D Async Compute is only used by Nvidia and only benefits Nvidia cards. Asynchronous Compute works at a hardware level while D3D Async Compute works at a software level. The Nvidia Pascal does not have...
This shows how much Nvidia was gimping Ubisoft before AMD partnered with them. An HD 7970 destroying a GTX 780 which is a generation newer. Nvidia is still riding the DX11 train and ensuring developers use their proprietary simulated D3D Async Compute instruction which does not benefit Radeon...
To me it resembles the Noctua NH-d14. It was massive but cooled extremely well especially when you added a third fan. Noctua has the NH-U14s TR4/SP3 which I read a lot of good reviews about but I just purchased the Coolermaster MA621P with a third fan to replace my Kraken X62 280 Rad.