One other thing to consider is that the Vive is backed by the almighty Gaben and the largest PC game platform on the planet - Steam.
Whereas the Rift is backed by some d-bags who think peripheral DRM is cool and their deflating social network with no real source of sustainable income.
Even if...
Dooo eeet, games like HJ are what roomscale VR is made for. I too thought the price was a little steep for what is essentially just a multiplayer arena shooter. But it really is a glimpse of what the future of VR gaming is, IMO. Perhaps someday we will look back at HJ as the grandaddy of the...
Vive owners can play Hover Junkers. That is all.
If you don't know what Hover Junkers is, it's an absolutely exhilarating shooter that utilizes the room-scale VR to incredible effect. If you haven't experienced it for yourself, it's hard to explain why it's so amazing. But games like it are the...
Hmm, that's too bad. I bought the game specifically to play in VR. );
I had heard that SLI is not supported in VR, however, interestingly enough, both GPUs were being utilized - about 30% each. Normally in a game with no SLI support, the second GPU will never go above 1-2% utilization (in my...
Hi guys, I am having serious trouble getting Elite: Dangerous to work on the HTC Vive.
I get lots of stuttering when looking around (though not while moving, oddly). EVGA precision reports 44fps in the game window that displays on the monitor. I don't know if this framerate is necessarily the...