I don't know the details on that one. I tried doing a search and the first thing I saw was this post of a bunch of people saying it wasn't an exclusive and you could pre-order it on Steam. Have a link that shows it was an exclusive (prior to April 11th, 2018) and for how long?
It failed as an app store, which makes sense since it primarily targeted desktop users. As far as I know, it's still successful as a games store. That's why I asked about games. MS has had Quantum Break, Gears of War 4, Forza Horizon 4 as exclusives and I believe they all did quite well on PC...
Completely serious question: When has a boycott of a good game ever worked? In other words, people thought the game was good, but it was packaged with some anti-consumer tactic or something else customers didn't like, so they boycotted it in such volumes that it hurt the company?
Your reply is just proving the point. Consoles exclusives ARE more anti-consumer, by a country mile. So your rebuttal is "go talk about that somewhere else." Since you guys don't get it, here's the point: You don't want to face the BIGGER anti-consumer issue, but are crying bloody murder...
From the consumer perspective (which you seem hyper-focused on) it is. They're both games you can't play anywhere else. I mean honestly, what's the difference?
1st party exclusive: A company funds a studio in-house to sell a game exclusively to keep it off other platforms in order to gain...
I can't speak for him, but it's not that they cancel out each other, it's more hypocrisy + focusing on the smaller problem that bugs me. Let me ask you, do you ever buy exclusive console games? If so, I would put you in hypocrite category. If not, you at least have principles, though I still...
Incorrect. You're a de facto monopoly if you control a majority of marketshare in a field, whether you're behaving well or not.
Companies that never abuse their position usually aren't fined 3 million dollars for violating laws with anti-consumer practices...
QFT. One of the more adamant users in the forum railing against Epic said he despises exclusives of all kinds, fair enough. He also had a link to his blog page. Guess what was on it? Reviews of games, including console-only exclusives.
It doesn't change the point. The costs are absolutely minimal for a company worth billions, breaking records it's so much. In fact, I think it would take some real effort to find a company that profitable that has LESS expenses than Valve. I think a lot of people don't understand the scale on...
Here's the thing:
You're comparing percentages on a physical product with only so much room in the store to digital distribution. If you compare a so-so deal to a bad deal, of course the so-so deal is better. That doesn't mean it's good. 30% is the so-so deal, not a good deal. If that...
Yeah, then they'd be like GOG, which is barely making a profit, except with less games. Ruthlessness is usually rewarded in corporate America and good will is often penalized. I'm amazed the level of naivety in the thread. Going up against an entrenched de facto monopoly takes either a...
We don't know if that's going to be the business model. Say you have a service where streaming access is free, but you pay per game you access. Hell, this is exactly how Steam, Epic, etc. work now. The access is free, but you pay per game as a good. Streaming could have the exact same...
In theory, sure. In practice, not really. If I have a copy of a game where the server is shut down, what "resolutions" do I have if I wish to continue playing the game? Assume I'm not a programming genius who can reverse engineer encrypted server software. Or better yet, what rights will...
It is important distinction, however, in real-world terms. Yes, you still own the game, a worthless and unusable copy of the game. The point is, prior to Steam, almost any game you owned couldn't be disabled by the seller after the point of sale. After Steam, that no longer became true.
As...
Allow me to be more specific then:
Yes, I was not trying to imply buyers owned the intellectual property rights of the software. But they do OWN the perpetual software license. The seller isn't allowed to remove the ownership of that license after the point of sale. I own my single-instance...
I honestly don't know what to make of your post. You say it's the "principle of the thing", but I have to wonder. See, I would argue the biggest anti-consumer move in the PC space has already happened with Steam itself. Before Steam, you owned your game, full stop. Now, "it depends." If it's...
I like how this is just one sentence in your post, and yet it says it all. Yes, that is a prime idea behind taxes. Part of what they do is fund things people can't afford, but need. They also fund things that are needed, but are unprofitable for the private sector.
As for the solar / wind...
I'm pretty sure if he had been around, he would have been against rural people getting electricity in the 30s and telephone service in the 40s-50s too if it wasn't done in some libertarian fashion.
Oh come on, that's not true at all. Here's a few things that greatly benefit business that don't lead to more and better jobs:
-Offshoring jobs to places where sweatshops are legal (I guess it results in more jobs that pay a dollar a day though)
-Busting up unions so workers don't have...
I think that's likely, though I wouldn't take any bets on how long the "as soon as people realize" and the "something will be done" part will take. I'm thinking months minimum, probably less than 10 years maximum.
Two things:
1. The program started in 1964, where the poverty rate was 19%. Yes, it was higher previously, you mention 1950, where it was 22%. During the time periods you mentioned, correct me if I'm wrong, but the years immediately following the war on poverty saw the biggest drop in poverty...
Okay, I'll give you the benefit of the doubt:
This is from the US Census:
The "war on poverty" policies started in 64. From that chart, the average poverty rate after it was implement was reduced by about a third. In other words, that's a difference of about 1 in 3 people not being at the...
You're making an argument that fatherlessness is ALSO a factor. None of what you posted shows poverty ISN'T. On the contrary, poverty makes a family unit harder to maintain, if not impossible economically and can INCREASE fatherlessness.
Okay, I can see you're in the denying objective reality...
Uh, citation needed. No, it doesn't make every single person turn into a criminal. Yes, you introduce poverty to pretty much any area in the world, the crime rate is going to go up. Yes, other factors influence crime rate also, but poverty is a huge one.
This is a micro-level view on a...
No, I really think they don't understand it or the consequences that will come from it. Wanting to get paid is not mutually exclusive to not comprehending something.
Is that really the comparison you want to be making?
If you read what I said, you'd realize I gave you credit for backing up one of your points and admitting you have evidence to support it, just not the other one.
My entire previous post was about thatgamecompany, so you ignore it, fine. The Netease funding makes the case Quantic Dream would have brought it to PC anyway. See, that's EVIDENCE to back up your assertion. If you started with that, it would have saved us both time. That still doesn't...
That's my attitude about it also. He was insisting that Epic is doing NOTHING for the gamer, yet, we're getting free games and they've brought some Playstation exclusives over to PC, works for me.
Yakuza 0 came to PC. Catherine and Vanquish came to PC also, but those weren't Playstation...
Still waiting on your proof.
As for reason, how about Occam's Razor? Here are the facts:
1. Sony owns exclusive rights to 3 games from thatgamecompany.
2. That studio went bankrupt on Journey and expressed interest in bringing games to PC since 2012, yet hasn't brought any since then.
3. Epic...
Still waiting for your evidence Epic had nothing to do with both companies exclusivity deals ending at the same time, especially since thatgamecompany wanted to go multiplatform back in 2012, but already had an agreement that Sony owned their first 3 games. Journey itself bankrupted the studio...
My evidence is both Quantic Dream and thatgamecompany haven't had PC titles since 2005. Epic is bringing the whole catalog of both companies to PC at the same time. That's quite the coincidence. That's what's known as supporting evidence. It doesn't prove it beyond a doubt, but it does...
Uh, citation needed. If they would have sold "a number of places", then multiple companies were sure taking their sweet time doing it:
Flower = released 2009 only for Playstation, announced for PC this year as Epic exclusive
Heavy Rain = released 2010 only for Playstation, announced for PC...
Epic's bringing more 3 more console exclusive games to their store:
https://www.pcgamer.com/detroit-become-human-beyond-two-souls-and-heavy-rain-are-coming-to-pc/
So how many console exclusives have they brought to PC now, 5? If Epic exclusives come at the cost of console exclusives, that...