TBF, those issues were due largely to EA forcing the devs to use Frostbite as their engine, causing a ton of work to be thrown out and re-done under tight deadlines.
Maybe because that mixes two different genera's and splits development time, often sabatoging both efforts? More focused development tends to be better.
For an analog signal that makes perfect since, as the EMS from the GPU could screw up signal processing. But for digital through USB? It's digital the entire way through to the external device, there shouldn't be any signal degradation. That's why I suspect poor drivers/audio processing.
S/PDIF only supports:
Stereo
5.1 Dolby Digital
5.1 DTS
To get the latter two, you need a realtime encoder, which few motherboards support (because licensing fees). Meaning unless the content you plan to listen to has a pre-encoded Dolby/DTS track, you are limited to Stereo output.
S/PDIF...
That's actually odd, given the output is entirely digital until it reaches the DAC. Makes me suspect the PC can't keep a consistent audio output over USB (suspicion is either a poorly written audio driver or badly managed motherboard USB processing).
The problem seems to be the decryption keys in Dolphin seem to be hardcoded, which technically puts the entire project at risk for a DMCA takedown (depending how they were divined). There's a reason why CEMU makes you back them up from your own console, for instance.
360 Controllers were built as tanks. Still useing a wired one as my PC gamepad.
Same with mine and one of my buddies. Elite controllers are, frankly, trash build quality.
HDR is better on PC then it used to be; Windows *finally* doesn't switch back to SDR when you bring up the OSD or alt-tab a game. As a result, I leave it perma-on in Windows and don't worry about it anymore. But there was a period where HDR in Windows was an absolute train wreck.
Font is fine once you enable some form of ClearType text; even the one built in Windows is sufficient.
18 months use and counting of *very* heavy use (including a lot of games with static UI elements) and no visible sign of burn in; obvious improvement over my old B6P which burnt the taskbar...
Yeah, Duckstation or Mednafen (if using a libretro core) are considered far superior to ePSXe these days.
PCSX2 has certainly gotten better in recent years; it finally got a major GUI update plus auto-updates, and major missing features (ethernet + PS2 HDD) are now working with built-in...
Anything the meets HDMI 2.1 spec should be fine; it's a digital cable, it either works or it doesn't. Using some cheap monoprice cables without issue over here.
Which I'm fine with; in theory, the difficulty comes mainly from the base stats of the enemies and what drops you get (which is largely determined by how well you are doing).
I do think a mistake a made was crafting too much ammo after fights, so when the next one came I got almost no ammo...
I honestly still consider REMake (The GC one) the best, since it updated the original RE while adding enough that was new and doing just enough to throw off people who played the original. Of the modern ones, RE2 is *much* better then RE3 since RE3 totally lost the plot.
Yeah, when I was in the market for an OLED (went LG C2 in the end), the assumption was the QD OLEDs would be more resistant to burn in.
1 Year in and fine so far, despite a lot more WFH with Outlook open then I'm comfortable with. :/
I give it to Village.
The RE2 remake has some issues that are the result of it being a remake of RE2. We *really* didn't need A and B routes for both characters. The .45 ACP gun/ammo tries to solve the question of "how is there ammo if the A person took it all", leading to the halarious...
Generally, the game gives you what you are short in. If you are out of healing items and in the red, expect to see herb drops. Ammo was *tight* throughout, but I always had enough on hand to get through each encounter. Except for Krauser because my knife broke making the fight much harder...
Finished last night.
Overall, I felt this was basically "RE4 using the current RE Engine". A few of the worst portions of the original game were revamped, but otherwise follows the original pretty faithfully. This felt like a very conservative update to an already good game, which is fine...
My take: HDR is plenty bright on my C2. Seriously, pulled open a HDR video on Youtube, and my eyes immediately had to dilate due to the brightness. At least for reasonably dark (or at least not bright) rooms, OLED brightness is FINE.
Here's the workaround (assuming this isn't fixed yet): Go to the Channels menu, make a new channel, then (still under the channel menu) go to Settings. You should be able to invite people to your channel from there.
Note: On Battle.Net I couldn't see my all friends who played on the XBS even...
Translation: We invested heavily into the resale markets and are upset you are diluting our financial holdings.
Nothing to see here. It's actually a *good* thing for people who actually want to use said cards; the only people being hurt here are collectors and investors.
Yeah, that's a bad design.
To be clear: We're talking the PCI-SIG 16-pin connector, not NVIDIA's converter cables. That makes this even worse, as PCI-SIG should know better.
As someone who works with suppliers: Not true. You typically get written assurances that your suppliers part meets your necessary specifications, and can hold said supplier liable should that prove not to be the case, but there is *never* any verification done by the manufacturer to prove the...
Just keep promising the world, even if you are unable to provide it. There's enough saps out there where you'll have an unlimited money stream.
Honestly, CR's got this figured out; why do actual work when you can just make your living overpromising and underdelivering?
There's an obvious solution to aim assist: Just grant it to KBM players too; fairs fair.
Other random thoughts from a guy who's probably a .9 KDR these days (with the occasional 40:20 thrown in):
The only map I really dislike is the border one, since it's thoroughly unoriginal in design...
I disagree on this; there's enough idiots out there that believe his spiel where as long as he doesn't out out version 1.0 they will believe in anything CR says and does.
In terms of game library, you can argue the Dreamcast was the second best console of it's era. It was certainly a more complete package then the Gamecube/Xbox. But sales tell the story, and once the PS2 came out everyone else was relegated to "Almost Ran" status.
Sega's mistake was the...
By that point, Sega had burned it's bridges with third parties following the 32x/Saturn debacle, followed by the Saturn's short lifespan. EA flat out refused to support it (hence why what eventually became 2k sports was created). Throw in Sony's full backward compatibility, on paper superior...
Which is odd; even when using incorrectly, the Saturn was still a 2D powerhouse compared to the PS1. I think "lazy port" comes to mind more then anything in this case.
LoI aged better then the N64 titles.
The original CV64 had issues, specifically the infinitely spawning enemies in the Forest of Silence (Stage 1) and the jank camera, nevermind the cut content. Legacy of Darkness was a good attempt to fix things, but is still realistically a 7/10 title at...