AMD has been working with Microsoft for some time now to implement partial ray tracing as part of the DX suite. All RT for games is just partial. AMD just refers to processing needed for RT as just "Compute", so far no marketing terms issued as consumer catch phrases. There's a bunch of...
Well now, [H] getting media coverage by not bending over to a vary questionable NDA and then publishes a review out of sync with the nvidia marketing machine instead of being just acting as an extension of it.
Well done.
Well, had to login again to give props again to Kyle, and the very few (1?) other legit sites left, for not signing that multi-year gag order, not that it was offered here apparently.
NDAs are common enough, but in this case I couldn't imagine running a legitimate impartial business with that...
WOW...
I knew my posting these tweets would be a catalyst for bickering, and I debated if H was the right place for this, but the amount of disinformation being posted here is staggering! (This includes reading posts I would normally ignore)
First of all, I'm most disappointed with Brent's...
An absolutely FANTASTIC developing Twitter feed with a growing list of who's who of experts and developers comparing their respective gains using Async Compute! Some highlights below:
It's getting real people! :cool:
Still playing a good amount of AoTS here, best AI of any strategy game I've played bar none. My mGPU scaling is about 70-80% which seems about standard for this game.
I see a few reasons to be excited, and they have nothing to do with me. I do use leftover Tahiti cards from my bigger mining days, and haven't really had a reason to upgrade them yet, heck in CF they meet Valve's Green "Premium" VR spec! My video cards have always at least paid for themselves...
Seems a very likely scenario to me also in some form or other. Microsoft, right now, seems very willing to do whatever they can to add value and options to their Xbox to try and catch-up to the PS4 in sales.
Polaris looks to be the perfect GPU for this, and also could be a good reason why...
Good to know about Sony, will follow that one.
You're right, completely forgot about Razer's open source HMD! AMD is already working with them for their external GPU box... might be a good reason for this...hmmm! Would be nice to see some kind of official announcement.
Honestly since I discovered alliances get rid of those annoying agents that's all I've been doing. Will try witch hunters though eventually.
Chaos on the other hand has been very troublesome... grrrr...
Not dreaming, it's coming... only question is how proprietary is Sony going to make their HBM. Will it just be for their PS4, or will they release a version for everyone?
Either way AMD is accumulating huge amounts of experience and relationships in VR with all the biggest and best...
They are with the Samsung/Global Foundries deal.
Also, don't forget AMD is working with Sony who is activity working on their affordable HMD using their own in-house high quality optics which nobody else seems to have access to.
Basically AMD positioned themselves as a HUB for everyone.
Well AMD is now first in line with their $199 VR Premium card to partner up with any HMD who wants to mass produce. Now we will see if any HMD manufacturer wants to go after the mass market, not just the enthusiast.
Really liking the 480 and will most likely get one until Vega is released, but also I'm REALLY curious about what a 480x card could do and price point...
Not only that...
What a lot of people here do not seen to realize is AMD has just created a hardware and performance baseline across gaming consoles, PCs, and even Macs for developers to use in developing their games and applications.
Cover the whole spectrum in one shot, brilliant!
Nice to see the card can also go single slot under water. And with the tiny PCB, that can make for some nice small builds at a much more affordable price than the Nano.
TRG & Microsoft really seem on good terms, so DX12 looks in good shape for them. Vulkan is based on AMD tech, so that's fine also.
Looking good overall for TRG.