True, there is no law against recording stuff in public places, but unless you are flying it in the middle of no where, there is a good chance you will also look into private property.
I believe you will find it is a requirement from both Microsoft and Sony on the consoles.
Mind you the only place I have heard that said was in an interview with a developer quite a while ago, so it may have changed.
That list is interesting, because most wouldn't consider them all indie games. Magicka and Evil Genius were developed and published by different companies.
The Walking Dead was done by Telltale, are they Indie? By the technical definition I suppose they are, but then you could argue any of...
Both AAA games and Indie games continue to exist as they do now. The way we pay for things and how much we pay may change, but there will still be the AAA games from the big studios and there will always be new indies popping up.
Yeah even for a big man he doesn't look good (health wise)
While I don't agree with everything he is doing, it would be a shame for him not to see everything come to fruition
Well depends on how you look at it, generation wise probably yes, they are (as far as I am aware) are using an APU/Architecture that has not been released for the PC yet (Coming soon I believe though)
The more I see of this game the less interested I am. The first part looks like a mission and the rest appears to be just wandering around the city.
The AI looks pretty bad, as mentioned before with the fork lift and when he is being chased, I am pretty sure the cop says he has him in sight...
This is just the thought process of B&M retailers in Australia (probably other countries as well), there have been talks about this sort of thing for ages.
People go into a shop, find the right size or whatever then go online and get it half the price and get better service.
Short games are not bad games; they just have to be priced appropriately.
He is talking about something that is subjective (value)
What we all value is different.
I agree with Limbo its $10 on steam and it is simply not worth that much, good game but not worth the asking price.
Most people would agree in quality over quantity. But add in price and that changes the equation.
To a lesser extent this subject rolls into why DLC is working and F2P games...
So what happens if the developers stuffs up and the game never actually gets released?
Or they change/implement something that irks the player base? (e.g. Bioshock infinite removing multiplayer or Diablo 3 not having PvP)
It seems like a mine field to me and I don't think that the majority...
Ubisoft can use uPlay but they have to bring it up to spec with Origin and Steam. The layout is terrible, the store opens in a seperate window. They have enough trouble intergrating with their own stuff let alone Steam etc.
If they really want to impress they me they can remove the price...
I don't care how the game comes to me, I don't care if it is DX9,10,11, OpenGL or even Flash. If it is a good game I will play it. I am happy to turn off settings to get a smoother game if need be, but very few games require that and those that do are already cut down on closed systems...
Not a mistake, I know there is more than the API. The API's are usually cited as why the PC doesn't dominate everything else the way it is expected (they are high above the metal). So I was using them as my example.
I just a disagree with you that there will be a $300 box that will come out...
Did you read the article? Gabe said the SteamBox is running Linux so everything will just be OpenGL etc etc
I would be very surprised if Valve can drum up the hardware numbers to sell it at $300 especially when they invite every other OEM to do it as well.
I disagree
Developers already cater to the multitude of hardware that makes up everyones PC, the standard API's (in both Linux and Windows) allow them to do that. Plus we know that Steam is not making its own OS so the games that run through Steam will still have to follow the rules of the OS...
The PC still runs console ports better than what a console natively runs them, so even though developers can code closer to the metal they are not getting much more from the hardware and cant keep pace with the hardware/driver development seen on the PC.
Most (i.e. the average person) hardly...
You would 'stagnate' either way.
As developing and developer tools for the consoles has matured you can see the better stuff we are getting on the PC, most of the latest games look better on the PC than on the consoles and have other enhancements.
The bright side for the next gen consoles...
Well with 'coding to metal' it wouldn't matter what OS because you would be doing away with DirectX and OpenGL
It would also mean all the hardware would have to be identical for all the Steam devices.
Games would perform better (assuming the developer took the effort to do it) but the...
:p I love these threads
I still don't get Gabes hate towards Windows 8 (but thats another subject)
Valve/Steam is just looking after Valve/Steam, to think they are some paragon of PC Gaming is foolish. You could argue about Steam until the next mayan calendar ends, personally I don't think...
I think all he is saying that the testing isn't fleshed out yet.
The way I see it TR came up with the numbers to back [H] subjective testing.
There are very few sites (I believe) you can go to for reliable reviews. [H] and TR are some of the best.
If its proper gaming PC it will be expensive (expense is relative) regardless.
I don't think Valve wants an open platform because that would mean you don't have to use Steam, which would be counter productive for them.
It all depends on the hardware. That is what they are trying to differentiate.
Everything I have read so far makes it sound like that OEMs will make HTPC type computers that will be certified by Steam or existing product lines that instead of Windows will come with the chosen Linux distro and...
A Valve OS would be terrible
I don't think console gamers want to play PC games, why would they when they have all the top game makers catering towards them. Why play a Console Port when you can play it on the console and get the full experience.
And they will need more than their own...
Well in Steam/Valves defence they do have the workshop and all that for mods etc.
Valve as always is never very forth coming with info; they would be silly to release a console without backing from the other publishers like EA, Ubisoft, Activision etc. (maybe this is why they all started...
As long as their games still come out for Windows it doesn't matter too much. I would imagine most of the people who want to play games through Steam on their TV are already doing so, hence the Big Picture feature.
Cost will something they will struggle with I think, either its expensive...
For those interested in the "smoothness" TechReport had an article last year that sort of explains the smoothness or lack of when using Multi-GPU setups.
Apologise in advance if link to another site is against the rules.
Not that I would mind, but it would be nice not to tar all Aussies with the same brush :D
I don't think he should of won this and will probably lose it on appeal.
But when I first saw the case, it reminded me a lot of the torrent site arguments, in regards to the fact that they don't own...
An online retailer (link) like Steam
From what I have heard they own Overhaul, the company that is making the Enhanced Edition for BG and BG2 I believe
This would be a disaster, despite everyone's hate for EA; DICE, Danger Close and Bioware can always count on a sale from me. If you hate EA now it will only get worse if NEXON take over. NEXON make terrible games.
Didn't Valve confirm that all this hardware stuff they're doing is not a console? Instead it was in regards to wearable computing/hardware.
As for Steam on linux I don't really care, as long as it is intergrated as nice as the Mac side of things and doesn't detract from the Windows side there...