That's why I'm giving my support to GoG. Their galaxy client has a long way to go but it's looking better and better and could be a pretty good competitor to steam down the road. The more competition we have, the better it will be for us.
Netflix just said this on their twitter
"Netflix spokesman: We have zero intention of putting ads on our platform; no change at all in policy."
Guess that puts this to rest.
Netflix isn't testing ads. They are testing showing a trailer for one of their shows at the start of you watching a show.This is a very click-baity headline.
Pretty crazy that some people think that this is a bad thing. Have they not been paying attention to what ISP's have been doing to the american consumer for the last 10+ years?
paid shills must be out in full force.
I believe that's the reason Microsoft is letting all current users within the first year to upgrade to windows 10 for free. This should help quicken the adoption rate.
I wasn't complaining about the deal. I think it's a great thing. I was just stating that it's not 100 percent free so people don't get the wrong idea from the main post.
Relax.
Google glass is too big because it's going to be on your face in public environments and needs to be as stylish as possible. The rift isn't going for a stylish approach but more functional. I agree that the current development kit is too large but mostly for it's weight and not its looks, which...
The difference between the two is that technology wasn't there when they started coming out with consumer VR products. The technology is here now, it just needs to be developed more on the software and hardware side before a consumer release can be successful.
Sitting experiences that feel natural (in a cockipit) work fine. People will just need to do their research before trying out a game that may induce nausea.
I've been playing Half Life 2 with my DK2 and the hydras on and off for a couple days now. The experience is pretty mind blowing. It actually feels like you are in the world. You notice all the small details that went into the game that you would otherwise pass over during a standard non-vr...
I might pick up a low end, power efficient steam machine down the road, but the real piece of hardware I'm interested in is the Steam controller. I had a chance to try it out at PAX East this year and it was GREAT!
I'll be watching movies/tv with my Oculus Rift which has an OLED display...but for TV's, it seems like the cost dropping to become affordable for the average consumer isn't happening fast enough.
I agree. That's why it's going to be extremely important for Oculus to have many "made for VR" games available at launch. That's also why EVE: Valkyrier will be shipped with the Rift. Hopefully we'll be seeing more major publishers announcing their own polished made for VR games this year.