I love this demo, very impressive - still not exactly stable (don't touch it for about a minute and you'll start to see the fluid elements go screwy - looks like rain) but very nice.
With in mind there are a few points:
We have yet to see this fluid model interact with an object...
Except ntune still likes to see an nforce motherboard - I can't install it, so no overclocking goodness or temp monitoring for me :( Oh well - rivatuner's better anyway.
Well it's been a while. We've all waited for stuff to come out. And waited. And waited.
So lets review whats happened in Hardware Physics:
1. Ageia brought out the PPU about 6 months late
2. Ageia Proposes to bring out a PCIe version of PPU "Within months" (Eng. samples had dual...
Careful, the HavokFX portion of its API is hardware accelerated, and unfortunately the 7 series won't do anything for that either - nVid seem to have abandoned that idea, and relegated it to the G80 instead. ATi is still pushing the x1*** series as physics capable, but no drivers or apps as yet...
There's a limit on the number of actors in a hardware scene because of driver overheads when types of actions are combined (RBC's, joints/fluids etc.). From what I can tell it was done more as a "failsafe" to make sure devs didn't over-egg the cake so to speak - as most games developed during...
No, he's not. He's just stating that perhaps 280 is a bit OTT for what is, at the end of the day, an NIC. That's his opinion and he does make some good points - integrated NICs are far beyond what they used to be.
That won't stop me buying one - because of the other things it can do...
Sigh. I like it. I like it a lot - time to buy that ExATA board I was looking at... Too many good ideas for add-in cards these days!
What they need to do with the KNIC though (IMO) is give it a removeable ethernet chipset - so that when 10gbps comes along mainstream you could just upgrade the...
The paper on the home website says they used a Tablet PC - I can really see it being cool for that...
But for the desktop, yes and no - depends how well they tweak the interface really.
Oh btw everyone - go to the web page and read the papers, they're quite interesting!
I really think he only does it because loads of people come back with the same stuff again and again... There's no denying that after repeatedly saying the same thing you get annoyed and confused as to why the heck people are still coming back and insisting on what someone else said earlier...
You may want to edit the questions a little. I found it useful now and worth 300 for the tinkering appeal - fruits will be landing shortly :) But I don't think it's useful for EVERYONE now - just niche for the second.
Other people, I am sure, are going to put out their "for everyone" views...
Issues addressed :)
THG layed into GRAW for all those reasons and then stated the PPU's probably pointless because all Havok games will take advantage of HFX. Which is, er, wrong? Incorrect? Inaccurate? Wouldn't be the first time for THG.
A review should report the facts, examine the...
You trust THG?
Sorry dude but wow. I suggest you read up on all the stup-, I mean inaccurate things they said.
1) All gameplay physics is handled by PhysX (Havok, actually)
2) HL2/oblivion use HavokFX (no, they don't - they use Havok, and they don't actually have HFX built in)
3) The ppu...
Just saying it like the article does - it's been proved a load of times on this forum that a lot of people just don't get the difference. I don't mean that in a bad way wrt them, it's just a new area of interest so of course people don't get it all in one go - everything's like that :)...
Dailytech
Looks as though it could be one fat card though!
Slower than an x1900 as well :(
Not quite ATi's Panacea for the 7950 then, but at least it could do effects-physics on one card...
I don't appreciate the dog reference :roll:
If I was someone else I could have reported you for trolling, but I'm fonzy cool here, baby :cool:
You initially implied that using an x1600 would be done due to cost, and hence I replied "and performance...?", to which you automatically...
Because it's a ground-up PhysX situation there might be some more flexibility with their features and maybe even a speedboost. Maybe there will be 2 game modes? Even in software mode that's a lot of building to move around in multiplayer.
Time will tell, and no-one has a crystal ball.
Notably not: fluids, particulate smoke or cloth. Also everything acts the way it should (not :) ), meaning that everything from a plate of sheet metal to a small piece of rubble drops at exactly the same rate - buoyancy was handled by global variables that fed numbers into the physics engine...
Personally I'd go for the PCIe - it'll last longer and you won't need one really soon anyway.
Ageia's saying a few months for PCIe now - according to their dev FAQs.
Probably not the best time to mention it, but you might want to update the FAQ and point it out to people again - there have been quite a few posts which could have been answered by a quick skim rather than an inflammatory remark :(
Edit: open the FAQ to editing - didn't mean to imply that...
There's a press release about it so it should support the PPU - trust me when I say it looks cool, get-off-work-15-minutes-early-cool at least :)
Edit: OOOOHOOOH btw - HD Publishing: a sequel to Nexus using fully realistic physics in space... does that sound like fun or what?
That's some awesome footage!
Just read the preview in PCG today - sounds like it could be a damn good game on top of using the PPU :)
Fingers crossed here...
Apart from the GPU not being able to do gameplay RBI's - effects only, remember? :( -
That's a great idea, but don't forget ATi already stated that an x1900 "has over 30% free processing power - even with the latest games!!!111 (TM)" and the original idea of using this for effects physics has...
Essentially Novodex is Ageia - as they didn't just buy the engine, they essentially merged.
The Novodex AG co-founder, now head engineer.
In fact almost all of the software side employees are Novodex AG employees - so not an IP purchase as you seem to be implying, more of a...
Get yours here :)
Changes In 2.4.4
* Misc. application-specific optimizations included for City Of Villains (GRAW Enhancements are also included)
* Misc. technical bug fixes & enhancements
Well they're doing well on driver updates so far - I make it to be around 1.5 per month...
And that wouldn't be quite right - Ageia is essentially the company behind Novodex originally, it's all kind of complicated... Will do some research and clear it up for ya :) (and me too!)
Edit: Novodex was Ageia's original product, it was rebranded PhysX shortly before Ageia announced the PPU.
There's a great deal of short-sighted and uninformed trolling on this thread.
Like HighTest said before - buying into either at the moment is a risky proposition.
I see a lot of DX10 being thrown around - physics won't make it into DX10 for a start, and secondly when it does come along...