It remains to be seen how painful they will make the experience of earning the ship though. That's how mobile developers have forced people into micro-transactions. With the huge price tag, the "earn it" method will have to be a pretty ridiculous gauntlet to keep those who purchased it happy...
Honestly, at this point I think Star Citizen is just as bad for PC gaming as it could be good. It's demonstrated the pent-up demand for a genre, and it's shown the money that can be made in the PC space (as if Steam hadn't done that already). Those are good things.
However, it's also shown...
I put in $45 initially as a show of faith in a genre I love, and was sad to see dead. It wasn't the Freespace 3 that I really want, but I was hoping Squadron 42 could be something close. The more I learned about it after the KS campaign ended, and the more money they've raked in, the more...
Yeah, I'm cool with them touching up the special effects. But please, no CGI in the theatrical cuts. If they want to do a side-by-side release again, that's fine. But us "purists" don't like the philosophy of adding tons of visual clutter to a scene to "enhance it" like the animals in the...
But for your point to be accurate, you still have to prove that the energy difference between Germany and an equivalently-sized U.S. state is due to a disparity in high-energy industry/business, which you haven't done. My contention was that there are plenty of high-energy point sources in...
lol, nationalistic fervor. I live in Colorado. Your comparison didn't make much sense. I agree with your second sentence, but it was not clear at all from your post that I replied to.
I don't really want to get involved in the nationalistic dick measuring contest that's starting to break out in this thread, but you're delusional if you think Germany is some backwater. It's just a technologically advanced as the U.S. and probably has a healthier manufacturing sector all things...
I disagree. Texan energy usage is part of the Texan lifestyle.
You are talking about standard of living, not lifestyle. And yeah, many European countries have a similar standard of living while using much less energy (e.g. Denmark).
Well, we don't have it quite right either. We could maintain our standard of living and use quite a bit less energy. But I'd argue that, for better or worse, conspicuous consumption has been central to the American lifestyle since WW2.
Furthermore, Texas, with the energy usage of Brazil, has 1/8th the population. American lifestyle necessitates American energy usage. It's not complicated.
I don't absolve Drew Karpyshyn completely though. Apparently he is responsible for Kai Leng from the spin-off books he wrote. I'm not a fan of magical space ninjas with plot armor. Kasumi pushed that line, but her mission was so good it didn't matter too much. The Kai Leng missions were the...
ME3 was two-faced. It feels the original team made half of the game (Tuchanka, Rannoch), and a group of people who have never played Mass Effect made the rest (Palaven, Kai Leng, Earth).
I didn't mind the simplified inventory management, but the game sorely needed some puzzles and minigames to...
It certainly could work, as the side missions in ME2 were the best thing about the game. If you're saying Bioware in its current state couldn't pull it off... well, perhaps so. Was DA:I that bad?
Human Revolution reminded me a lot of Mass Effect with stealth. Actually, I thought HR did a lot of things better. It doesn't have the interesting world building of Mass Effect though.
True. The only way one could say that conclusively is by trusting comments from the publisher. But that's ridiculous, when the pubs have been compulsive liars in the past. It's in their interest to deceive. The average consumer doesn't care, and sometimes even punishes honesty.
Missing out on a mission is what kills it for me. By the time I bought Human Revolution, the Tracer Tong mission was included in the GOTY (or whatever it was called) version that I bought on Steam. I'll wait for the same here.
Honestly, I'm still salty about the Mass Effect 3 day 1 DLC. That...
I was going to buy this game when it came out (assuming impressions were good), but I think I'll wait until the ultimate/DLC/whatever edition comes out instead after all of this nonsense.
I don't think Bioware has the guts to do it, but I'd love it if your goal in ME4 was simply to travel the new galaxy and do small missions, explore, and perhaps build up a team like in the second game. No existential threat, no grand mission.
I think he just follows the money, and he sees the PC market resurgence and the stagnation in the console market.
If he makes interesting games again I'll try them, but I hold no loyalty to him for his Unreal work 15+ years ago.
Yeah, the biggest issue I have with the in-game trailer graphics is noticeable aliasing and some fuzziness. Ignoring YouTube artifacting, those kinds of things are easily fixed with high resolutions on PC. I don't think this will be a powerhouse, but I think it'll look great regardless. I loved...
A lot in your post there. Completely agree with you on Mac Walters. The writing took a major turn for the worse when he became story lead for ME2 and ME3. The ending didn't bother me as much as the cheesy schlock like the Terminator final boss in the second game and that Asian kung-fu side kick...
Nice! Yeah the sound design in the trailers is pretty lacking. Where's the music? All I hear is pretty bland electronic beats.
I like that they have an updated door opening sound, but they should have incorporated some other cues. I really miss the clack-clack-clack reload sound on the double...
I guess this is as fast as games get in the console era, but it's still too slow for Doom. The level design doesn't look that inspired from the clip either, but I'll wait to fully judge that until we get more media.
As much as I love the HL games, music isn't their strong point. There are some good tracks, but overall I found Kelly Bailey's HL2 soundtrack to be a bit of a disjointed mess. I much prefer Mike Morasky's Portal 2 soundtrack. It's a shame he hasn't been able to write much else for Valve given...
I don't really care about the controversy, though the subject matter doesn't really appeal to me. The real problem is that the gameplay looks pretty boring once you get past the neat aesthetic.